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61
engines/tetraedge/te/te_name_val_xml_parser.cpp
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61
engines/tetraedge/te/te_name_val_xml_parser.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_name_val_xml_parser.h"
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namespace Tetraedge {
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// Parser callback methods
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bool TeNameValXmlParser::parserCallback_value(ParserNode *node) {
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Common::String valStr = node->values["value"];
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// Replace """ with " character. This is the only character
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// entity used in the game files.
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uint qpos = valStr.find(""");
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while (qpos != Common::String::npos) {
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valStr.replace(qpos, 6, "\"");
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qpos = valStr.find(""");
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}
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Common::String name;
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if (_curGroup.empty())
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name = node->values["name"];
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else
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name = _curGroup + "." + node->values["name"];
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_map.setVal(name, valStr);
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return true;
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}
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bool TeNameValXmlParser::parserCallback_group(ParserNode *node) {
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_curGroup = node->values["name"];
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_groupNames.push_back(_curGroup);
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return true;
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}
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bool TeNameValXmlParser::closedKeyCallback(ParserNode *node) {
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if (node->name == "group")
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_curGroup.clear();
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return true;
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}
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} // end namespace Tetraedge
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