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engines/tetraedge/te/te_model_vertex_animation.h
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81
engines/tetraedge/te/te_model_vertex_animation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_MODEL_VERTEX_ANIMATION_H
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#define TETRAEDGE_TE_TE_MODEL_VERTEX_ANIMATION_H
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#include "common/str.h"
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#include "common/array.h"
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#include "common/stream.h"
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#include "tetraedge/te/te_animation.h"
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#include "tetraedge/te/te_matrix4x4.h"
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#include "tetraedge/te/te_model.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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#include "tetraedge/te/te_resource.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class TeModel;
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class TeModelAnimation;
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class TeModelVertexAnimation : public TeAnimation, public TeResource {
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public:
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struct KeyData {
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float _frame;
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Common::Array<TeVector3f32> _vectors;
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Common::Array<TeMatrix4x4> _matricies;
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};
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TeModelVertexAnimation();
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virtual ~TeModelVertexAnimation() {
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_keydata.clear();
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}
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void bind(TeIntrusivePtr<TeModel> &model);
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// void deleteLater() // original overrides this, but just calls the super.
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void destroy();
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const Common::String &head() const { return _head; }
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TeVector3f32 getKeyVertex(uint keyno, uint vertexno);
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Common::Array<TeVector3f32> getVertices();
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bool load(Common::ReadStream &stream);
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void save(Common::WriteStream &stream) const;
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void update(double millis) override;
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static void deleteLaterStatic(TeModelVertexAnimation *obj) { TeObject::deleteLaterStatic(obj); }
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private:
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float _lastMillis;
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TeIntrusivePtr<TeModel> _model;
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TeModelAnimation *_modelAnim;
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TeQuaternion _rot;
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Common::String _head;
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Common::Array<KeyData> _keydata;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_MODEL_VERTEX_ANIMATION_H
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