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engines/tetraedge/te/te_matricies_stack.cpp
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79
engines/tetraedge/te/te_matricies_stack.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_matricies_stack.h"
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namespace Tetraedge {
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TeMatriciesStack::TeMatriciesStack() {
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_stack.push(TeMatrix4x4());
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}
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const TeMatrix4x4 &TeMatriciesStack::currentMatrix() const {
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return _stack.top();
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}
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bool TeMatriciesStack::isEmpty() const {
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return _stack.empty();
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}
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void TeMatriciesStack::loadIdentity() {
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_stack.top() = TeMatrix4x4();
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}
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void TeMatriciesStack::loadMatrix(const TeMatrix4x4 &matrix) {
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_stack.top() = matrix;
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}
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void TeMatriciesStack::multiplyMatrix(const TeMatrix4x4 &matrix) {
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_stack.top() = _stack.top() * matrix;
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}
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void TeMatriciesStack::popMatrix() {
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if (_stack.size() > 1)
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_stack.pop();
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}
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void TeMatriciesStack::pushMatrix() {
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_stack.push(_stack.top());
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}
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void TeMatriciesStack::rotate(const TeQuaternion &rot) {
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_stack.top() = _stack.top() * rot.toTeMatrix();
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}
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void TeMatriciesStack::rotate(float angle, const TeVector3f32 &axis) {
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rotate(TeQuaternion::fromAxisAndAngle(axis, angle));
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}
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void TeMatriciesStack::scale(const TeVector3f32 &scale) {
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_stack.top().scale(scale);
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}
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uint TeMatriciesStack::size() {
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return _stack.size();
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}
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void TeMatriciesStack::translate(const TeVector3f32 &trans) {
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_stack.top().translate(trans);
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}
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} // end namespace Tetraedge
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