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engines/tetraedge/te/te_material.h
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engines/tetraedge/te/te_material.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_MATERIAL_H
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#define TETRAEDGE_TE_TE_MATERIAL_H
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#include "common/ptr.h"
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#include "common/path.h"
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#include "common/stream.h"
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#include "tetraedge/te/te_color.h"
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#include "tetraedge/te/te_3d_texture.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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namespace Tetraedge {
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class TeMaterial {
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public:
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enum Mode {
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MaterialMode0,
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MaterialMode1,
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MaterialMode2 // alpha only?
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};
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TeMaterial();
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TeMaterial(const TeMaterial &other) = default;
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TeMaterial(TeIntrusivePtr<Te3DTexture> texture, Mode mode);
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// Note: apply() function from original moved to TeRenderer to remove OGL specific code from here
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void defaultValues();
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static void deserialize(Common::SeekableReadStream &stream, TeMaterial &material, const Common::Path &path);
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static void serialize(Common::SeekableWriteStream &stream, TeMaterial &material);
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bool operator==(const TeMaterial &other) const;
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bool operator!=(const TeMaterial &other) const {
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return !operator==(other);
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}
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TeMaterial &operator=(const TeMaterial &other);
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Common::String dump() const;
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TeIntrusivePtr<Te3DTexture> _texture;
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Mode _mode;
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TeColor _ambientColor;
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TeColor _diffuseColor;
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TeColor _specularColor;
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TeColor _emissionColor;
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float _shininess;
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bool _isShadowTexture;
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bool _enableLights;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_MATERIAL_H
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