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engines/tetraedge/te/te_marker.h
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57
engines/tetraedge/te/te_marker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_MARKER_H
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#define TETRAEDGE_TE_TE_MARKER_H
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#include "tetraedge/te/te_camera.h"
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#include "tetraedge/te/te_button_layout.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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// Note: Only used in Amerzone
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class TeMarker : public TeObject {
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public:
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TeMarker();
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void active(bool val);
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void update(TeCamera &camera);
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void visible(bool val);
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TeButtonLayout &button() { return _button; }
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TeVector3f32 &loc() { return _loc; }
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void setZLoc(float f) { _zLoc = f; }
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private:
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bool _visible;
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bool _isActive;
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float _zLoc;
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TeVector3f32 _loc;
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// Note: this is a TeSpriteButton in the original, updated
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// to use the newer ButtonLayout
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TeButtonLayout _button;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_MARKER_H
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