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engines/tetraedge/te/te_lua_thread.h
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82
engines/tetraedge/te/te_lua_thread.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_LUA_THREAD_H
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#define TETRAEDGE_TE_TE_LUA_THREAD_H
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#include "common/array.h"
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#include "common/str.h"
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#include "common/fs.h"
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struct lua_State;
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namespace Tetraedge {
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class TeLuaContext;
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class TeVariant;
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class TeLuaThread {
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public:
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TeLuaThread(TeLuaContext *context);
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~TeLuaThread();
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static TeLuaThread *create(TeLuaContext *context);
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void execute(const Common::String &str);
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void execute(const Common::String &str, const TeVariant &p1);
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void execute(const Common::String &str, const TeVariant &p1, const TeVariant &p2);
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void execute(const Common::String &str, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3);
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void executeFile(const TetraedgeFSNode &node);
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void pushValue(const TeVariant &val);
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void release();
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void resume();
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void resume(const TeVariant &p1);
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void resume(const TeVariant &p1, const TeVariant &p2);
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void resume(const TeVariant &p1, const TeVariant &p2, const TeVariant &p3);
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static TeLuaThread *threadFromState(lua_State *state);
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int yield();
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static void cleanup();
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private:
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void _resume(int nargs);
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void applyScriptWorkarounds(char *buf, const Common::String &fileName);
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lua_State *_luaThread;
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uint64 _resumeCount;
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int _bottomRef;
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int _lastResumeResult;
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bool _released;
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static Common::Array<TeLuaThread *> *threadList();
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static Common::Array<TeLuaThread *> *_threadList;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_LUA_THREAD_H
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