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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_LUA_SCRIPT_H
#define TETRAEDGE_TE_TE_LUA_SCRIPT_H
#include "common/str.h"
#include "common/path.h"
#include "tetraedge/te/te_variant.h"
#include "tetraedge/tetraedge.h"
namespace Tetraedge {
class TeLuaContext;
class TeLuaScript {
public:
TeLuaScript();
void attachToContext(TeLuaContext *context);
void execute();
void execute(const Common::String &fname);
void execute(const Common::String &fname, const TeVariant &p1);
void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2);
void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3);
void load(const TetraedgeFSNode &node);
void unload();
private:
TeLuaContext *_luaContext;
TetraedgeFSNode _scriptNode;
bool _started;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_LUA_SCRIPT_H