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engines/tetraedge/te/te_lua_script.cpp
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95
engines/tetraedge/te/te_lua_script.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "common/textconsole.h"
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#include "common/file.h"
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#include "tetraedge/te/te_lua_script.h"
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#include "tetraedge/te/te_lua_thread.h"
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#include "tetraedge/te/te_lua_context.h"
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namespace Tetraedge {
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TeLuaScript::TeLuaScript() : _started(false), _luaContext(nullptr) {
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}
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void TeLuaScript::attachToContext(TeLuaContext *context) {
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_luaContext = context;
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}
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void TeLuaScript::execute() {
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if (_luaContext) {
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//debug("TeLuaScript::execute %s", _scriptNode.toString().c_str());
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lua_State *state = _luaContext->luaState();
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if (state) {
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TeLuaThread *thread = TeLuaThread::create(_luaContext);
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thread->executeFile(_scriptNode);
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thread->release();
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_started = true;
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}
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}
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}
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void TeLuaScript::execute(const Common::String &fname) {
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if (_luaContext) {
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//debug("TeLuaScript::execute %s %s", _scriptNode.toString().c_str(), fname.c_str());
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TeLuaThread *thread = TeLuaThread::create(_luaContext);
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thread->execute(fname);
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thread->release();
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}
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}
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void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1) {
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if (_luaContext) {
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//debug("TeLuaScript::execute %s %s(%s)", _scriptNode.toString().c_str(), fname.c_str(), p1.toString().c_str());
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TeLuaThread *thread = TeLuaThread::create(_luaContext);
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thread->execute(fname, p1);
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thread->release();
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}
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}
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void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2) {
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if (_luaContext) {
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TeLuaThread *thread = TeLuaThread::create(_luaContext);
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thread->execute(fname, p1, p2);
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thread->release();
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}
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}
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void TeLuaScript::execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3) {
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if (_luaContext) {
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TeLuaThread *thread = TeLuaThread::create(_luaContext);
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thread->execute(fname, p1, p2, p3);
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thread->release();
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}
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}
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void TeLuaScript::load(const TetraedgeFSNode &node) {
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_started = false;
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_scriptNode = node;
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}
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void TeLuaScript::unload() {
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_scriptNode = TetraedgeFSNode();
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_started = false;
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}
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} // end namespace Tetraedge
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