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engines/tetraedge/te/te_lua_context.h
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82
engines/tetraedge/te/te_lua_context.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_LUA_CONTEXT_H
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#define TETRAEDGE_TE_TE_LUA_CONTEXT_H
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#include "common/error.h"
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#include "common/str.h"
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#include "common/serializer.h"
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#include "tetraedge/te/te_variant.h"
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struct lua_State;
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namespace Tetraedge {
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class TeLuaGUI;
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/*
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* The lua state holder. In the original Te engine this is split into an
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* interface and Impl class, but it just ends up being a 1-line wrapper in
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* each function so there's very little point.
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*/
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class TeLuaContext {
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public:
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TeLuaContext();
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~TeLuaContext();
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void addBindings(void(*fn)(lua_State *));
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void create();
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void destroy();
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TeVariant global(const Common::String &name);
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void global(const Common::String &name, bool &outVal);
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void global(const Common::String &name, Common::String &outVal);
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void global(const Common::String &name, int &outVal);
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void global(const Common::String &name, float &outVal);
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bool isCreated() {
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return _luaState != nullptr;
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}
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//void load(TiXmlNode *node);
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//void save(TiXmlNode *node);
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lua_State *luaState() { return _luaState; }
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void registerCFunction(const Common::String &name, int(*fn)(lua_State *));
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void removeGlobal(const Common::String &name);
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void setGlobal(const Common::String &name, int val);
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void setGlobal(const Common::String &name, bool val);
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void setGlobal(const Common::String &name, const Common::String &val);
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void setInRegistry(const Common::String &name, TeLuaGUI *gui);
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Common::Error syncState(Common::Serializer &s);
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private:
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lua_State *_luaState;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_LUA_CONTEXT_H
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