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engines/tetraedge/te/te_light.h
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101
engines/tetraedge/te/te_light.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_LIGHT_H
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#define TETRAEDGE_TE_TE_LIGHT_H
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#include "tetraedge/te/te_vector3f32.h"
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#include "tetraedge/te/te_vector2f32.h"
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#include "tetraedge/te/te_color.h"
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namespace Tetraedge {
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enum TeLightType {
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LightTypePoint = 0,
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LightTypeDirectional = 1,
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LightTypeSpot = 2
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};
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class TeCamera;
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class TeLight {
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public:
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TeLight();
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virtual ~TeLight() {};
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TeVector3f32 directionVector() const;
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virtual void disable(uint lightno) = 0;
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virtual void enable(uint lightno) = 0;
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virtual void draw(TeCamera &camera) = 0;
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void transformDirPoint(const TeVector3f32 &pt1, TeVector3f32 &pt2);
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void transformSpotPoint(TeVector3f32 &pt1);
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virtual void update(uint lightno) = 0;
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static void setGlobalAmbient(const TeColor &col) { _globalAmbientColor = col.getPacked32(); }
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static TeColor globalAmbient() { return TeColor(_globalAmbientColor); }
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void setSpecular(const TeColor &col) { _colSpecular = col; }
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void setDiffuse(const TeColor &col) { _colDiffuse = col; }
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void setAmbient(const TeColor &col) { _colAmbient = col; }
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void setConstAtten(float val) { _constAtten = val; }
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void setLinearAtten(float val) { _linearAtten = val; }
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void setQuadraticAtten(float val) { _quadraticAtten = val; }
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void setCutoff(float val) { _cutoff = val; }
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void setExponent(float val) { _exponent = val; }
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void setDisplaySize(float val) { _displaySize = val; }
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void setPosition3d(const TeVector3f32 &pos) { _position3d = pos; }
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void setPositionRadial(const TeVector2f32 &pos) { _positionRadial = pos; }
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void setType(TeLightType ltype) { _type = ltype; }
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const TeVector2f32 &positionRadial() const { return _positionRadial; }
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const TeVector3f32 &position3d() const { return _position3d; }
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Common::String dump() const;
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void correctAttenuation();
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static TeLight *makeInstance();
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protected:
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TeVector3f32 _position3d;
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TeVector2f32 _positionRadial;
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TeColor _colAmbient;
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TeColor _colDiffuse;
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TeColor _colSpecular;
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enum TeLightType _type;
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static uint32 _globalAmbientColor;
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float _constAtten;
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float _linearAtten;
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float _quadraticAtten;
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float _cutoff;
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float _exponent;
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float _displaySize;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_LIGHT_H
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