Initial commit
This commit is contained in:
112
engines/tetraedge/te/te_light.cpp
Normal file
112
engines/tetraedge/te/te_light.cpp
Normal file
@@ -0,0 +1,112 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "graphics/renderer.h"
|
||||
|
||||
#include "tetraedge/tetraedge.h"
|
||||
|
||||
#include "tetraedge/te/te_light.h"
|
||||
#include "tetraedge/te/te_light_opengl.h"
|
||||
#include "tetraedge/te/te_light_tinygl.h"
|
||||
#include "tetraedge/te/te_color.h"
|
||||
#include "tetraedge/te/te_quaternion.h"
|
||||
#include "tetraedge/te/te_vector3f32.h"
|
||||
|
||||
namespace Tetraedge {
|
||||
|
||||
/*static*/
|
||||
uint32 TeLight::_globalAmbientColor = 0xffffffff;
|
||||
|
||||
TeLight::TeLight() : _colAmbient(0, 0, 0, 0xff), _colDiffuse(0, 0, 0, 0xff), _colSpecular(0xff, 0xff, 0xff, 0xff),
|
||||
_constAtten(1.0f), _linearAtten(0.0f), _quadraticAtten(0.0f), _cutoff(0.0f), _exponent(0.0f), _type(LightTypePoint),
|
||||
_displaySize(3.0f)
|
||||
{
|
||||
}
|
||||
|
||||
TeVector3f32 TeLight::directionVector() const {
|
||||
float cosx = cosf(_positionRadial.getX());
|
||||
float cosy = cosf(_positionRadial.getY());
|
||||
float sinx = sinf(_positionRadial.getX());
|
||||
float siny = sinf(_positionRadial.getY());
|
||||
return TeVector3f32(cosx * cosy, siny, sinx * cosy);
|
||||
}
|
||||
|
||||
void TeLight::transformDirPoint(const TeVector3f32 &pt1, TeVector3f32 &pt2) {
|
||||
const TeQuaternion q1 = TeQuaternion::fromAxisAndAngle(TeVector3f32(0, 1, 0), _positionRadial.getX() + M_PI);
|
||||
const TeQuaternion q2 = TeQuaternion::fromAxisAndAngle(TeVector3f32(0, 0, -1), -_positionRadial.getY());
|
||||
pt2.rotate(q2);
|
||||
pt2.rotate(q1);
|
||||
pt2 += pt1;
|
||||
}
|
||||
|
||||
void TeLight::transformSpotPoint(TeVector3f32 &pt) {
|
||||
const TeQuaternion q1 = TeQuaternion::fromAxisAndAngle(TeVector3f32(0, 1, 0), _positionRadial.getX());
|
||||
const TeQuaternion q2 = TeQuaternion::fromAxisAndAngle(TeVector3f32(0, 0, -1), _positionRadial.getY());
|
||||
pt.rotate(q2);
|
||||
pt.rotate(q1);
|
||||
pt += _position3d;
|
||||
}
|
||||
|
||||
Common::String TeLight::dump() const {
|
||||
const char *ltype;
|
||||
switch (_type) {
|
||||
case LightTypeSpot:
|
||||
ltype = "Spot";
|
||||
break;
|
||||
case LightTypePoint:
|
||||
ltype = "Point";
|
||||
break;
|
||||
case LightTypeDirectional:
|
||||
ltype = "Directional";
|
||||
break;
|
||||
default:
|
||||
error("Invalid light type %d", (int)_type);
|
||||
}
|
||||
|
||||
return Common::String::format("%sLight(\n\tamb:%s diff:%s spec:%s\n\tpos:%s posRad:%s atten:%.02f %.02f %.02f\n\tcutoff:%.02f exp:%.02f dispSz:%.02f\n)",
|
||||
ltype, _colAmbient.dump().c_str(), _colDiffuse.dump().c_str(),
|
||||
_colSpecular.dump().c_str(), _position3d.dump().c_str(),
|
||||
_positionRadial.dump().c_str(), _constAtten, _linearAtten,
|
||||
_quadraticAtten, _cutoff, _exponent, _displaySize);
|
||||
}
|
||||
|
||||
void TeLight::correctAttenuation() {
|
||||
if (!_constAtten && !_linearAtten && !_quadraticAtten)
|
||||
_constAtten = 1.0;
|
||||
}
|
||||
|
||||
/*static*/
|
||||
TeLight *TeLight::makeInstance() {
|
||||
Graphics::RendererType r = g_engine->preferredRendererType();
|
||||
|
||||
#if defined(USE_OPENGL_GAME)
|
||||
if (r == Graphics::kRendererTypeOpenGL)
|
||||
return new TeLightOpenGL();
|
||||
#endif
|
||||
|
||||
#if defined(USE_TINYGL)
|
||||
if (r == Graphics::kRendererTypeTinyGL)
|
||||
return new TeLightTinyGL();
|
||||
#endif
|
||||
error("Couldn't create TeLight for selected renderer");
|
||||
}
|
||||
|
||||
} // end namespace Tetraedge
|
||||
Reference in New Issue
Block a user