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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_JPEG_H
#define TETRAEDGE_TE_TE_JPEG_H
#include "common/str.h"
#include "tetraedge/te/te_scummvm_codec.h"
namespace Graphics {
struct Surface;
}
namespace Tetraedge {
class TeJpeg : public TeScummvmCodec {
public:
TeJpeg();
virtual ~TeJpeg();
virtual bool load(Common::SeekableReadStream &stream) override;
virtual int nbFrames() override { return 1; }
virtual float frameRate() override { return 0.0f; }
virtual bool isAtEnd() override { return true; }
virtual void setColorKeyActivated(bool val) override { }
virtual void setColorKey(const TeColor &col) override { }
virtual void setColorKeyTolerence(float val) override { }
static bool matchExtension(const Common::String &extn);
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_JPEG_H