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engines/tetraedge/te/te_jpeg.cpp
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57
engines/tetraedge/te/te_jpeg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_jpeg.h"
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#include "common/file.h"
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#include "common/path.h"
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#include "graphics/surface.h"
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#include "image/jpeg.h"
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namespace Tetraedge {
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TeJpeg::TeJpeg() {
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}
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TeJpeg::~TeJpeg() {
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}
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/*static*/
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bool TeJpeg::matchExtension(const Common::String &extn) {
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return extn == "jpg" || extn == "jpeg";
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}
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bool TeJpeg::load(Common::SeekableReadStream &stream) {
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Image::JPEGDecoder jpg;
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if (_loadedSurface)
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delete _loadedSurface;
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_loadedSurface = nullptr;
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jpg.setOutputPixelFormat(Graphics::PixelFormat::createFormatRGBA32());
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if (!jpg.loadStream(stream))
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return false;
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_loadedSurface = jpg.getSurface()->convertTo(Graphics::PixelFormat::createFormatRGBA32());
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return true;
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}
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} // end namespace Tetraedge
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