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engines/tetraedge/te/te_interpolation.cpp
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82
engines/tetraedge/te/te_interpolation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "tetraedge/te/te_interpolation.h"
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namespace Tetraedge {
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TeInterpolation::TeInterpolation() {
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}
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void TeInterpolation::load(Common::ReadStream &stream) {
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uint32 len = stream.readUint32LE();
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if (len > 1000000)
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error("TeInterpolation: Unexpected interpolation length %d", len);
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_array.resize(len);
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for (uint32 i = 0; i < len && !stream.err(); i++)
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_array[i] = stream.readFloatLE();
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}
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void TeInterpolation::load(TetraedgeFSNode &node) {
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Common::ScopedPtr<Common::SeekableReadStream> f(node.createReadStream());
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if (!f)
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error("Couldn't open %s", node.toString().c_str());
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load(*f);
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}
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// Note: this function is not in the original but simplifies
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// the code for TeCurveAnim2 a lot.
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void TeInterpolation::load(const Common::Array<double> &array) {
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_array = array;
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}
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void TeInterpolation::load(const Common::Array<float> &array) {
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_array.clear();
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for (auto f : array) {
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_array.push_back(f);
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}
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}
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double TeInterpolation::interpole(double where, double max) const {
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const uint arrayLen = _array.size();
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if (!arrayLen)
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return 0.0;
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double elemNum = (arrayLen - 1) * where / max;
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int leftElemNum = (int)floor(elemNum);
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if (leftElemNum >= (int)arrayLen - 1)
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return _array[arrayLen - 1];
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else if (leftElemNum < 0)
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return _array[0];
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double left = _array[leftElemNum];
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double right = _array[leftElemNum + 1];
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return left + (right - left) * (elemNum - leftElemNum);
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}
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} // end namespace Tetraedge
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