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engines/tetraedge/te/te_i_font.cpp
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133
engines/tetraedge/te/te_i_font.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/te/te_font3.h"
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#include "tetraedge/te/te_core.h"
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#include "graphics/font.h"
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#include "graphics/fonts/ttf.h"
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#include "common/unicode-bidi.h"
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namespace Tetraedge {
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TeIFont::TeIFont() {
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_codePage = codePage();
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}
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TeIFont::~TeIFont() {
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}
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TeIFont::GlyphData TeIFont::glyph(uint pxSize, uint charcode) {
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Graphics::Font *font = getAtSize(pxSize);
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Common::Rect bbox = font->getBoundingBox(charcode);
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TeImage *img = new TeImage();
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Common::SharedPtr<TePalette> nullpal;
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img->createImg(bbox.width(), bbox.height(), nullpal, Graphics::PixelFormat::createFormatRGBA32());
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font->drawChar(img, charcode, 0, 0, 0xffffffff);
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GlyphData retval;
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retval._charcode = charcode;
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retval._bitmapSize = bbox;
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retval._img = img;
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return retval;
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}
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Common::CodePage TeIFont::codePage() const {
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Common::String lang = g_engine->getCore()->language();
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if (g_engine->isUtf8Release())
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return Common::CodePage::kUtf8;
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if (lang == "ru")
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return Common::kISO8859_5;
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if (g_engine->getGamePlatform() == Common::Platform::kPlatformAndroid)
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return Common::CodePage::kUtf8;
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if (lang == "he")
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return Common::kWindows1255;
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return Common::kLatin1;
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}
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int TeIFont::wordWrapText(const Common::String &str, int fontSize, int maxWidth, Common::Array<Common::String> &lines) {
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Graphics::Font *font = getAtSize(fontSize);
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Common::Array<Common::U32String> u32lines;
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int retval = font->wordWrapText(str.decode(_codePage), maxWidth, u32lines);
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for (auto &line: u32lines) {
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lines.push_back(line.encode(_codePage));
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}
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return retval;
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}
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Common::Rect TeIFont::getBBox(const Common::String &str, int fontSize) {
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Graphics::Font *font = getAtSize(fontSize);
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return font->getBoundingBox(str.decode(_codePage));
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}
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int TeIFont::getHeight(int fontSize) {
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Graphics::Font *font = getAtSize(fontSize);
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return font->getFontHeight();
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}
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void TeIFont::draw(TeImage &destImage, const Common::String &str, int fontSize, int yoff, const TeColor &col, TeIFont::AlignStyle align) {
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Graphics::Font *font = getAtSize(fontSize);
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Graphics::TextAlign talign;
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switch (align) {
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case AlignLeft:
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talign = Graphics::kTextAlignLeft;
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break;
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case AlignRight:
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talign = Graphics::kTextAlignRight;
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break;
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// Note: we don't support justify.. just center. (justify is not used anyway)
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case AlignJustify:
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case AlignCenter:
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default:
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talign = Graphics::kTextAlignCenter;
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break;
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}
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const Graphics::PixelFormat &fmt = destImage.format;
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uint32 uintcol = ((uint32)col.a() << fmt.aShift) | ((uint32)(col.r()) << fmt.rShift)
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| ((uint32)(col.g()) << fmt.gShift) | ((uint32)(col.b()) << fmt.bShift);
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Common::U32String line = str.decode(_codePage);
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if (g_engine->getCore()->language() == "he")
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line = Common::convertBiDiU32String(line).visual;
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font->drawString(&destImage, line, 0, yoff, destImage.w, uintcol, talign);
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}
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float TeIFont::ascender(uint pxSize) {
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Graphics::Font *font = getAtSize(pxSize);
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return font->getFontAscent();
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}
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float TeIFont::descender(uint pxSize) {
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error("TODO: Implement TeFont3::descender");
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}
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float TeIFont::height(uint pxSize) {
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Graphics::Font *font = getAtSize(pxSize);
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return font->getFontHeight();
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}
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TeVector3f32 TeIFont::kerning(uint pxSize, uint charcode1, uint charcode2) {
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Graphics::Font *font = getAtSize(pxSize);
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int offset = font->getKerningOffset(charcode1, charcode2);
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// note: not perfect because we have no Y, but it's ok..
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return TeVector3f32(offset, 0.0f, 0.0f);
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}
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} // end namespace Tetraedge
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