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engines/tetraedge/te/te_frame_anim.h
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69
engines/tetraedge/te/te_frame_anim.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_FRAME_ANIM_H
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#define TETRAEDGE_TE_TE_FRAME_ANIM_H
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#include "tetraedge/te/te_signal.h"
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#include "tetraedge/te/te_animation.h"
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namespace Tetraedge {
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class TeFrameAnim : public TeAnimation {
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public:
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TeFrameAnim();
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virtual ~TeFrameAnim() {}
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void update(double millis) override;
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TeSignal0Param &frameChangedSignal() { return _frameChangedSignal; };
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void setFrameRate(float rate) { _frameRate = rate; }
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void setNbFrames(int frames) { _nbFrames = frames; }
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void setLoopCount(int count) { _loopCount = count; }
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void setReversed(bool reverse) { _reversed = reverse; }
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void setStartTime(double start) { _startTime = start; }
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void setEndTime(double end) { _endTime = end; }
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int lastFrameShown() const { return _lastFrameShown; }
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private:
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float _frameRate;
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// TODO: Isn't this the same as TeAnimation::_repeatCount??
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int _loopCount;
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int _nbFrames;
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int _numFramesToShow;
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bool _reversed;
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int _lastFrameShown;
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int _minFrame;
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double _startTime;
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double _endTime;
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TeSignal0Param _frameChangedSignal;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_FRAME_ANIM_H
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