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engines/tetraedge/te/te_clip_layout.cpp
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engines/tetraedge/te/te_clip_layout.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_clip_layout.h"
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/game/application.h"
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#include "tetraedge/te/te_renderer.h"
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namespace Tetraedge {
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TeClipLayout::TeClipLayout() {
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}
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void TeClipLayout::draw() {
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if (!worldVisible())
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return;
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TeRenderer *renderer = g_engine->getRenderer();
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bool prevScissorEnabled = renderer->scissorEnabled();
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const TeVector2f32 prevScissorPos(renderer->scissorX(), renderer->scissorY());
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const TeVector2f32 prevScissorSize(renderer->scissorWidth(), renderer->scissorHeight());
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const TeMatrix4x4 worldTransform = worldTransformationMatrix();
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const TeVector3f32 v1 = worldTransform * TeVector3f32(0, 0, 0);
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const TeVector3f32 v2 = worldTransform * TeVector3f32(1, 0, 0);
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const TeVector3f32 v3 = worldTransform * TeVector3f32(0, 1, 0);
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const TeVector3f32 offset((v2 - v1).length(), (v3 - v1).length(), 1);
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const TeVector3f32 thisSize(xSize(), ySize(), 0);
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const TeVector3f32 newScissorSize = thisSize * offset;
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const TeVector3f32 transformedSize(v1.x() - newScissorSize.x() / 2, v1.y() + newScissorSize.y() / 2, 0);
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const TeVector3f32 winSize = g_engine->getApplication()->getMainWindow().size();
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const TeVector3f32 newScissorOff(transformedSize.x() + winSize.x() / 2, winSize.y() - (transformedSize.y() + winSize.y() / 2), 0);
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renderer->setScissorEnabled(true);
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renderer->setScissor(newScissorOff.x(), newScissorOff.y(), newScissorSize.x(), newScissorSize.y());
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TeLayout::draw();
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renderer->setScissor(prevScissorPos.getX(), prevScissorPos.getY(), prevScissorSize.getX(), prevScissorSize.getY());
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renderer->setScissorEnabled(prevScissorEnabled);
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}
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} // end namespace Tetraedge
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