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engines/tetraedge/te/te_checkbox_layout.h
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engines/tetraedge/te/te_checkbox_layout.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_CHECKBOX_LAYOUT_H
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#define TETRAEDGE_TE_TE_CHECKBOX_LAYOUT_H
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#include "tetraedge/te/te_layout.h"
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#include "tetraedge/te/te_vector2s32.h"
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namespace Tetraedge {
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class TeCheckboxLayout : public TeLayout {
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public:
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TeCheckboxLayout();
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virtual ~TeCheckboxLayout();
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enum State {
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CheckboxStateActive,
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CheckboxStateUnactive,
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CheckboxStateActiveDisabled,
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CheckboxStateUnactiveDisabled,
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CheckboxStateActiveRollover,
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CheckboxStateUnactiveRollover,
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CheckboxState6
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};
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void setActiveLayout(TeLayout *layout);
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void setUnactiveLayout(TeLayout *layout);
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void setActiveDisabledLayout(TeLayout *layout);
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void setUnactiveDisabledLayout(TeLayout *layout);
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void setActiveRollOverLayout(TeLayout *layout);
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void setUnactiveRollOverLayout(TeLayout *layout);
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void setHitZone(TeLayout *layout);
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void setClickPassThrough(bool val);
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void setActivationSound(const Common::String &sound);
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void setUnactivationSound(const Common::String &sound);
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bool isMouseIn(const TeVector2s32 &pt) override;
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void setState(State state);
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TeSignal1Param<State> &onStateChangedSignal() { return _onStateChangedSignal; }
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bool onMouseLeftUp(const Common::Point &pt);
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bool onMouseLeftUpMaxPriority(const Common::Point &pt);
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bool onMouseLeftDown(const Common::Point &pt);
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bool onMousePositionChanged(const Common::Point &pt);
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private:
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TeLayout *_activeLayout;
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TeLayout *_unactiveLayout;
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TeLayout *_activeDisabledLayout;
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TeLayout *_unactiveDisabledLayout;
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TeLayout *_activeRollOverLayout;
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TeLayout *_unactiveRollOverLayout;
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TeLayout *_hitZone;
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bool _clickPassThrough;
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Common::String _activationSound;
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Common::String _unactivationSound;
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State _state;
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TeSignal1Param<State> _onStateChangedSignal;
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TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpCallback;
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TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpMaxPriorityCallback;
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TeICallback1ParamPtr<const Common::Point &> _onMouseLeftDownCallback;
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TeICallback1ParamPtr<const Common::Point &> _onMousePositionChangedCallback;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_CHECKBOX_LAYOUT_H
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