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engines/tetraedge/te/te_callback.h
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133
engines/tetraedge/te/te_callback.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_CALLBACK_H
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#define TETRAEDGE_TE_TE_CALLBACK_H
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//#include "common/callback.h"
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namespace Tetraedge {
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class TeICallback0Param {
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public:
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virtual ~TeICallback0Param() {}
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virtual bool operator()() = 0;
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virtual bool call() = 0;
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virtual float priority() const = 0;
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virtual bool equals(const TeICallback0Param *other) const = 0;
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};
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/**
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* TeCallback is similar to Common::Callback, but it takes 0 parameters,
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* supports priority, and the function returns bool.
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*/
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template<class T> class TeCallback0Param : public TeICallback0Param {
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public:
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typedef bool(T::*TMethod)();
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protected:
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T *_object;
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TMethod _method;
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float _priority;
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public:
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TeCallback0Param(T *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
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virtual ~TeCallback0Param() {}
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bool operator()() override { return (_object->*_method)(); }
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bool call() override { return (_object->*_method)(); }
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virtual float priority() const override { return _priority; }
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bool equals(const TeICallback0Param *other) const override {
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const TeCallback0Param<T> *o = dynamic_cast<const TeCallback0Param<T> *>(other);
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return o && _object == o->_object && _method == o->_method;
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}
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//virtual void setPriority()
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};
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template<class T> class TeICallback1Param {
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public:
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virtual ~TeICallback1Param() {}
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virtual bool operator()(T data) = 0;
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virtual bool call(T data) = 0;
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virtual float &priority() = 0;
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virtual bool equals(const TeICallback1Param *other) const = 0;
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};
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template<class T, typename S> class TeCallback1Param : public TeICallback1Param<S> {
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public:
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typedef bool(T::*TMethod)(S);
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protected:
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T *_object;
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TMethod _method;
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float _priority;
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public:
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TeCallback1Param(T *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
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virtual ~TeCallback1Param() {}
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bool operator()(S data) override { return (_object->*_method)(data); }
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bool call(S data) override { return (_object->*_method)(data); }
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virtual float &priority() override { return _priority; }
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bool equals(const TeICallback1Param<S> *other) const override {
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const TeCallback1Param<T, S> *o = dynamic_cast<const TeCallback1Param<T, S> *>(other);
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return o && _object == o->_object && _method == o->_method;
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}
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//virtual void setPriority()
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};
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template<class S, class T> class TeICallback2Param {
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public:
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virtual ~TeICallback2Param() {}
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virtual bool operator()(S data1, T data2) = 0;
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virtual bool call(S data1, T data2) = 0;
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virtual float &priority() = 0;
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virtual bool equals(const TeICallback2Param *other) const = 0;
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};
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template<class C, class S, typename T> class TeCallback2Param : public TeICallback2Param<S, T> {
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public:
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typedef bool(C::*TMethod)(S, T);
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protected:
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C *_object;
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TMethod _method;
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float _priority;
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public:
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TeCallback2Param(C *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
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virtual ~TeCallback2Param() {}
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bool operator()(S data1, T data2) override { return (_object->*_method)(data1, data2); }
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bool call(S data1, T data2) override { return (_object->*_method)(data1, data2); }
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virtual float &priority() override { return _priority; }
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bool equals(const TeICallback2Param<S, T> *other) const override {
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const TeCallback2Param<C, S, T> *o = dynamic_cast<const TeCallback2Param<C, S, T> *>(other);
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return o && _object == o->_object && _method == o->_method;
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}
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//virtual void setPriority()
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_CALLBACK_H
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