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engines/tetraedge/te/te_bezier_curve.h
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72
engines/tetraedge/te/te_bezier_curve.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_BEZIER_CURVE_H
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#define TETRAEDGE_TE_TE_BEZIER_CURVE_H
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#include "common/array.h"
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#include "tetraedge/te/te_3d_object2.h"
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#include "tetraedge/te/te_references_counter.h"
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#include "tetraedge/tetraedge.h"
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namespace Tetraedge {
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class TeBezierCurve : public Te3DObject2, public TeReferencesCounter {
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public:
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TeBezierCurve();
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int bounds(int val);
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void clear();
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void draw() override;
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float length();
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void pseudoTangent(float f, TeVector3f32 &v1, TeVector3f32 &v2);
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float rawLength();
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TeVector3f32 retrievePoint(float offset);
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void setControlPoints(const Common::Array<TeVector3f32> &points);
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void setNbIterations(uint iterations);
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static TeVector3f32 hermiteInterpolate(float param_2, const TeVector3f32 *points, float param_4, float param_5);
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static void serialize(Common::WriteStream &stream, const TeBezierCurve &curve);
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static void deserialize(Common::ReadStream &stream, TeBezierCurve &curve);
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void loadBin(TetraedgeFSNode &node);
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const Common::Array<TeVector3f32> &controlPoints() { return _controlPoints; }
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uint numIterations() const { return _numIterations; }
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private:
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uint _numIterations;
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float _length;
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float _rawLength;
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bool _lengthNeedsUpdate;
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bool _rawLengthNeedsUpdate;
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Common::Array<TeVector3f32> _controlPoints;
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Common::Array<float> _rawLengths;
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Common::Array<float> _lengths;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_BEZIER_CURVE_H
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