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engines/tetraedge/te/te_animation.h
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75
engines/tetraedge/te/te_animation.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_ANIMATION_H
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#define TETRAEDGE_TE_TE_ANIMATION_H
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#include "common/array.h"
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#include "tetraedge/te/te_timer.h"
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#include "tetraedge/te/te_signal.h"
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namespace Tetraedge {
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class TeAnimation {
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public:
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TeAnimation();
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virtual ~TeAnimation();
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virtual void cont();
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virtual void pause();
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virtual void stop();
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virtual void reset();
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void play() {
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cont();
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}
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virtual void update(double millis) = 0;
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void seekToStart();
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//void staticDestroy();
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static void pauseAll();
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static void resumeAll();
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static void updateAll();
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static void cleanup();
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TeSignal0Param &onStop() { return _onStopSignal; }
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TeSignal0Param &onFinished() { return _onFinishedSignal; }
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TeTimer _runTimer;
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int _repeatCount;
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protected:
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bool _dontRepeat;
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TeSignal0Param _onStopSignal;
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TeSignal0Param _onFinishedSignal;
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private:
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void removeThisFromAnimations();
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static Common::Array<TeAnimation *> *animations();
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static Common::Array<TeAnimation *> *_animations;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_ANIMATION_H
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