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139
engines/tetraedge/te/te_animation.cpp
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139
engines/tetraedge/te/te_animation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_animation.h"
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namespace Tetraedge {
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/*static*/
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Common::Array<TeAnimation *> *TeAnimation::_animations = nullptr;
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/*static*/
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Common::Array<TeAnimation *> *TeAnimation::animations() {
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if (!_animations)
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_animations = new Common::Array<TeAnimation *>();
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return _animations;
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}
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TeAnimation::TeAnimation() : _repeatCount(1), _dontRepeat(false) {
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}
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TeAnimation::~TeAnimation() {
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stop();
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}
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void TeAnimation::cont() {
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if (!_runTimer.running()) {
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_runTimer.start();
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Common::Array<TeAnimation *> *anims = animations();
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Common::Array<TeAnimation *>::iterator iter;
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for (iter = anims->begin(); iter != anims->end(); iter++) {
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if (*iter == this) {
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error("anim being resumed is already in active anims");
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}
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}
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anims->push_back(this);
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update(_runTimer.getTimeFromStart() / 1000.0);
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}
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}
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void TeAnimation::removeThisFromAnimations() {
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// Find and remove this one
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Common::Array<TeAnimation *> *anims = animations();
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Common::Array<TeAnimation *>::iterator iter;
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for (iter = anims->begin(); iter != anims->end(); iter++) {
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if (*iter == this) {
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anims->erase(iter);
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break;
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}
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}
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for (iter = anims->begin(); iter != anims->end(); iter++) {
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if (*iter == this) {
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error("anim was added twice to active anims");
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}
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}
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}
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void TeAnimation::pause() {
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if (_runTimer.running()) {
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removeThisFromAnimations();
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_runTimer.pause();
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}
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}
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void TeAnimation::stop() {
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if (_runTimer.running()) {
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removeThisFromAnimations();
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_runTimer.stop();
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_onStopSignal.call();
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}
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}
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void TeAnimation::reset() {
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if (_runTimer.running()) {
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removeThisFromAnimations();
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stop();
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}
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}
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void TeAnimation::seekToStart() {
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_runTimer.stop();
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_runTimer.start();
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update(_runTimer.getTimeFromStart() / 1000.0);
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}
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/*static*/
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void TeAnimation::pauseAll() {
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for (auto &anim : *animations()) {
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if (anim->_runTimer.running())
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anim->pause();
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}
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}
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/*static*/
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void TeAnimation::resumeAll() {
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for (auto &anim : *animations()) {
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anim->cont();
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}
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}
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/*static*/
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void TeAnimation::cleanup() {
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delete _animations;
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_animations = nullptr;
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}
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/*static*/
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void TeAnimation::updateAll() {
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Common::Array<TeAnimation *> &anims = *animations();
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// Note: update can cause events which cascade into animtaions
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// getting deleted, so be careful about the numbers.
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for (uint i = 0; i < anims.size(); i++) {
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if (anims[i]->_runTimer.running()) {
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double msFromStart = anims[i]->_runTimer.getTimeFromStart() / 1000.0;
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anims[i]->update(msFromStart);
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}
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}
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}
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} // end namespace Tetraedge
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