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engines/tetraedge/te/te_3d_texture_tinygl.h
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60
engines/tetraedge/te/te_3d_texture_tinygl.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
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#define TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
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#if defined(USE_TINYGL)
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#include "tetraedge/te/te_3d_texture.h"
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namespace Tetraedge {
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class Te3DTextureTinyGL : public Te3DTexture {
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public:
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Te3DTextureTinyGL();
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virtual ~Te3DTextureTinyGL();
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void bind() const override;
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void copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) override;
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void create() override;
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void destroy() override;
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void forceTexData(uint gltexture, uint xsize, uint ysize) override;
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bool load(const TeImage &img) override;
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static void unbind();
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bool unload() override;
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void update(const TeImage &img, uint xoff, uint yoff) override;
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void writeTo(Graphics::Surface &surf) override;
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private:
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uint _glTexture;
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//uint _glPixelFormat;
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};
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} // end namespace Tetraedge
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#endif // USE_TINYGL
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#endif // TETRAEDGE_TE_TE_3D_TEXTURE_TINYGL_H
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