Initial commit
This commit is contained in:
200
engines/tetraedge/te/te_3d_texture_tinygl.cpp
Normal file
200
engines/tetraedge/te/te_3d_texture_tinygl.cpp
Normal file
@@ -0,0 +1,200 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "graphics/tinygl/tinygl.h"
|
||||
|
||||
#include "tetraedge/tetraedge.h"
|
||||
#include "tetraedge/te/te_3d_texture_tinygl.h"
|
||||
#include "tetraedge/te/te_resource_manager.h"
|
||||
#include "tetraedge/te/te_renderer.h"
|
||||
|
||||
namespace Tetraedge {
|
||||
|
||||
static const uint NO_TEXTURE = 0xffffffff;
|
||||
|
||||
Te3DTextureTinyGL::Te3DTextureTinyGL() : _glTexture(NO_TEXTURE)/*, _glPixelFormat(TGL_INVALID_ENUM)*/ {
|
||||
create();
|
||||
}
|
||||
|
||||
Te3DTextureTinyGL::~Te3DTextureTinyGL() {
|
||||
destroy();
|
||||
}
|
||||
|
||||
void Te3DTextureTinyGL::bind() const {
|
||||
TeRenderer *renderer = g_engine->getRenderer();
|
||||
tglBindTexture(TGL_TEXTURE_2D, _glTexture);
|
||||
renderer->setMatrixMode(TeRenderer::MM_GL_TEXTURE);
|
||||
renderer->loadMatrix(_matrix);
|
||||
renderer->loadCurrentMatrixToGL();
|
||||
renderer->setMatrixMode(TeRenderer::MM_GL_MODELVIEW);
|
||||
}
|
||||
|
||||
void Te3DTextureTinyGL::copyCurrentRender(uint xoffset, uint yoffset, uint x, uint y) {
|
||||
_matrix.setToIdentity();
|
||||
const TeVector3f32 texScale((float)_width / _texWidth, (float)_height / _texHeight, 1.0);
|
||||
_matrix.scale(texScale);
|
||||
const TeVector3f32 offset((float)_leftBorder / _width, (float)_btmBorder / _height, 0.0);
|
||||
_matrix.translate(offset);
|
||||
const TeVector3f32 borderScale(
|
||||
1.0 - (float)(_rightBorder + _leftBorder) / (float)_width,
|
||||
1.0 - (float)(_topBorder + _btmBorder) / (float)_height, 1.0);
|
||||
_matrix.scale(borderScale);
|
||||
bind();
|
||||
//TODO: Come up with equivalent for TGL.
|
||||
//tglCopyTexSubImage2D(TGL_TEXTURE_2D, 0, xoffset, yoffset, x, y, _texWidth, _texHeight);
|
||||
}
|
||||
|
||||
void Te3DTextureTinyGL::writeTo(Graphics::Surface &surf) {
|
||||
Graphics::Surface fullTex;
|
||||
fullTex.create(_texWidth, _texHeight, Graphics::PixelFormat::createFormatRGBA32());
|
||||
//TODO: Come up with equivalent for TGL.
|
||||
//tglGetTexImage(TGL_TEXTURE_2D, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, fullTex.getPixels());
|
||||
surf.create(_width, _height, fullTex.format);
|
||||
surf.copyRectToSurface(fullTex, 0, 0, Common::Rect(_width, _height));
|
||||
fullTex.free();
|
||||
}
|
||||
|
||||
void Te3DTextureTinyGL::create() {
|
||||
_flipY = false;
|
||||
_leftBorder = _btmBorder = _texWidth = _texHeight = 0;
|
||||
_rightBorder = _topBorder = _width = _height = 0;
|
||||
_hasAlpha = false;
|
||||
_loaded = false;
|
||||
if (!_createdTexture)
|
||||
tglGenTextures(1, &_glTexture);
|
||||
if (_glTexture == NO_TEXTURE) {
|
||||
_createdTexture = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_createdTexture = true;
|
||||
tglBindTexture(TGL_TEXTURE_2D, _glTexture);
|
||||
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MAG_FILTER, TGL_LINEAR);
|
||||
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_MIN_FILTER, TGL_LINEAR);
|
||||
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_S, TGL_CLAMP_TO_EDGE);
|
||||
tglTexParameteri(TGL_TEXTURE_2D, TGL_TEXTURE_WRAP_T, TGL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
void Te3DTextureTinyGL::destroy() {
|
||||
if (_createdTexture) {
|
||||
tglDeleteTextures(1, &_glTexture);
|
||||
}
|
||||
_createdTexture = false;
|
||||
_loaded = false;
|
||||
_glTexture = NO_TEXTURE;
|
||||
}
|
||||
|
||||
void Te3DTextureTinyGL::forceTexData(uint gltexture, uint xsize, uint ysize) {
|
||||
if (_glTexture != 0xffffffff)
|
||||
destroy();
|
||||
_glTexture = gltexture;
|
||||
_width = xsize;
|
||||
_height = ysize;
|
||||
_texWidth = xsize;
|
||||
_texHeight = ysize;
|
||||
}
|
||||
|
||||
bool Te3DTextureTinyGL::load(const TeImage &img) {
|
||||
setAccessName(img.getAccessName().append(".3dtex"));
|
||||
|
||||
_width = img.w;
|
||||
_height = img.h;
|
||||
_hasAlpha = img.format.aBits() > 0;
|
||||
|
||||
// TODO? set some other fields from the image here.
|
||||
// for now just set some good defaults.
|
||||
_flipY = true; //img._flipY;
|
||||
_leftBorder = 0; //img._leftBorder;
|
||||
_btmBorder = 0; //img._btmBorder;
|
||||
_rightBorder = 0; //img._rightBorder;
|
||||
_topBorder = 0; //img._topBorder;
|
||||
|
||||
_texWidth = _width;
|
||||
_texHeight = _height;
|
||||
|
||||
tglBindTexture(TGL_TEXTURE_2D, _glTexture);
|
||||
// Note: these are unsupported in TGL but should be the defaults?
|
||||
//tglPixelStorei(TGL_UNPACK_SWAP_BYTES, TGL_FALSE);
|
||||
//tglPixelStorei(TGL_UNPACK_LSB_FIRST, TGL_FALSE);
|
||||
//tglPixelStorei(TGL_UNPACK_ROW_LENGTH, 0);
|
||||
//tglPixelStorei(TGL_UNPACK_SKIP_ROWS, 0);
|
||||
//tglPixelStorei(TGL_UNPACK_SKIP_PIXELS, 0);
|
||||
tglPixelStorei(TGL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
const void *imgdata = img.getPixels();
|
||||
TGLenum destfmt = _alphaOnly ? TGL_ALPHA : TGL_RGBA;
|
||||
if (img.format == Graphics::PixelFormat::createFormatRGBA32()) {
|
||||
tglTexImage2D(TGL_TEXTURE_2D, 0, destfmt, img.w, img.h, 0, TGL_RGBA, TGL_UNSIGNED_BYTE, imgdata);
|
||||
} else {
|
||||
warning("Te3DTexture::load can't send image format %s to GL.", img.format.toString().c_str());
|
||||
}
|
||||
|
||||
_matrix.setToIdentity();
|
||||
|
||||
_matrix.scale(TeVector3f32((float)_width / _texWidth, (float)_height / _texHeight, 1.0f));
|
||||
_matrix.translate(TeVector3f32((float)_leftBorder / _width, (float)_btmBorder / _height, 0.0f));
|
||||
_matrix.scale(TeVector3f32(1.0 - (float)(_rightBorder + _leftBorder) / _width,
|
||||
1.0 - (float)(_topBorder + _btmBorder) / _height, 1.0f));
|
||||
if (_flipY) {
|
||||
_matrix.translate(TeVector3f32(0.0f, 1.0f, 0.0f));
|
||||
_matrix.scale(TeVector3f32(1.0f, -1.0f, 1.0f));
|
||||
}
|
||||
_loaded = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*static*/
|
||||
void Te3DTextureTinyGL::unbind() {
|
||||
TeRenderer *renderer = g_engine->getRenderer();
|
||||
renderer->setMatrixMode(TeRenderer::MM_GL_TEXTURE);
|
||||
renderer->loadIdentityMatrix();
|
||||
renderer->loadCurrentMatrixToGL();
|
||||
tglBindTexture(TGL_TEXTURE_2D, 0);
|
||||
renderer->setMatrixMode(TeRenderer::MM_GL_MODELVIEW);
|
||||
}
|
||||
|
||||
bool Te3DTextureTinyGL::unload() {
|
||||
tglBindTexture(TGL_TEXTURE_2D, _glTexture);
|
||||
tglTexImage2D(TGL_TEXTURE_2D, 0, TGL_RGB, 0, 0, 0, TGL_RGB, TGL_UNSIGNED_BYTE, NULL);
|
||||
_loaded = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Te3DTextureTinyGL::update(const TeImage &img, uint xoff, uint yoff) {
|
||||
if (!img.w || !img.h)
|
||||
return;
|
||||
|
||||
setAccessName(img.getAccessName().append(".3dtex"));
|
||||
tglBindTexture(TGL_TEXTURE_2D, _glTexture);
|
||||
// Note: these are unsupported in TGL but should be the defaults?
|
||||
//tglPixelStorei(TGL_UNPACK_SWAP_BYTES, TGL_FALSE);
|
||||
//tglPixelStorei(TGL_UNPACK_LSB_FIRST, TGL_FALSE);
|
||||
//tglPixelStorei(TGL_UNPACK_ROW_LENGTH, 0);
|
||||
//tglPixelStorei(TGL_UNPACK_SKIP_ROWS, 0);
|
||||
//tglPixelStorei(TGL_UNPACK_SKIP_PIXELS, 0);
|
||||
tglPixelStorei(TGL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
//TODO: Come up with equivalent for TGL.
|
||||
//const void *imgdata = img.getPixels();
|
||||
//tglTexSubImage2D(TGL_TEXTURE_2D, 0, xoff, yoff, img.w, img.h, TGL_RGBA, TGL_UNSIGNED_BYTE, imgdata);
|
||||
}
|
||||
|
||||
} // end namespace Tetraedge
|
||||
Reference in New Issue
Block a user