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engines/tetraedge/te/te_3d_object2.h
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182
engines/tetraedge/te/te_3d_object2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_3D_OBJECT2_H
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#define TETRAEDGE_TE_TE_3D_OBJECT2_H
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#include "common/array.h"
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#include "tetraedge/te/te_color.h"
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#include "tetraedge/te/te_i_3d_object2.h"
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#include "tetraedge/te/te_matrix4x4.h"
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#include "tetraedge/te/te_quaternion.h"
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#include "tetraedge/te/te_object.h"
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#include "tetraedge/te/te_signal.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class Te3DObject2 : public TeI3DObject2, public TeObject {
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public:
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Te3DObject2();
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virtual ~Te3DObject2();
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// note, probably should be Te*I*3DObject2 args here
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virtual void addChild(Te3DObject2 *newChild);
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virtual void addChildBefore(Te3DObject2 *newChild, const Te3DObject2 *ref);
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virtual Te3DObject2 *child(int offset);
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int childCount() {
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return _children.size();
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}
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int childIndex(Te3DObject2 *childToFind) const;
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const Common::Array<Te3DObject2 *> &childList() const {
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return _children;
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}
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bool childListChanged() const {
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return _childListChanged;
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}
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const TeColor &color() const {
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return _color;
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}
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bool colorInheritance() const {
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return _colorInheritance;
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}
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/* Note: Added control for includesName not in original as Syberia 2 data format uses
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the file name as the model name. */
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static void deserialize(Common::ReadStream &stream, Te3DObject2 &dest, bool includesName = true);
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static void serialize(Common::WriteStream &stream, Te3DObject2 &src);
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virtual void draw() {}
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const Common::String &name() const {
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return _name;
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}
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virtual bool onParentWorldColorChanged();
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bool onParentWorldTransformationMatrixChanged();
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bool onWorldVisibleChangedSlot();
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TeSignal0Param &onPositionChanged() {
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return _onPositionChangedSignal;
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}
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TeSignal0Param &onSizeChanged() {
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return _onSizeChangedSignal;
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}
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TeSignal0Param &onWorldColorChanged() {
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return _onParentWorldColorChangedSignal;
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}
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TeSignal0Param &onWorldTransformationMatrixChanged() {
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return _onParentWorldTransformationMatrixChangedSignal;
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}
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TeSignal0Param &onWorldVisibleChanged() {
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return _onWorldVisibleChangedSlotSignal;
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}
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Te3DObject2 *parent() {
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return _parent;
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}
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virtual TeVector3f32 position() {
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return _position;
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}
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virtual void removeChild(Te3DObject2 *toRemove);
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virtual void removeChildren();
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void rotate(const TeQuaternion &rot);
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const TeQuaternion &rotation() {
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return _rotation;
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}
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const TeVector3f32 &scale() const {
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return _scale;
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}
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virtual void setColor(const TeColor &col);
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virtual void setColorInheritance(bool val) {
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_colorInheritance = val;
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}
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virtual bool setName(const Common::String &newName) {
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_name = newName;
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return true;
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}
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virtual void setParent(Te3DObject2 *newparent); // note, probably should be Te*I*3DObject2 arg
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virtual void setPosition(const TeVector3f32 &pos);
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virtual void setPositionFast(const TeVector3f32 &pos);
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virtual void setRotation(const TeQuaternion &rot);
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virtual void setScale(const TeVector3f32 &newScale);
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virtual void setSize(const TeVector3f32 &newSize);
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void setVisible(bool visible);
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virtual void setZPosition(float zpos);
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virtual TeVector3f32 size() {
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return _size;
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}
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TeMatrix4x4 transformationMatrix();
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virtual void translate(const TeVector3f32 &vec);
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virtual void updateZ() {};
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virtual bool visible() const {
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return _visible;
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}
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TeColor worldColor();
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virtual TeVector3f32 worldPosition();
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TeQuaternion worldRotation();
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TeVector3f32 worldScale();
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virtual TeMatrix4x4 worldTransformationMatrix();
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virtual bool worldVisible();
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virtual float xSize() { return _size.x(); };
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virtual float ySize() { return _size.y(); };
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virtual float zSize() { return _size.z(); };
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static bool loadAndCheckFourCC(Common::ReadStream &stream, const char *str);
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static Common::String deserializeString(Common::ReadStream &stream);
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static void deserializeVectorArray(Common::ReadStream &stream, Common::Array<TeVector3f32> &dest);
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static void deserializeUintArray(Common::ReadStream &stream, Common::Array<uint> &dest);
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protected:
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TeVector3f32 _size;
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TeVector3f32 _position;
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TeQuaternion _rotation;
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TeVector3f32 _scale;
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private:
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Common::Array<Te3DObject2 *> _children;
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bool _childListChanged;
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TeColor _color;
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bool _colorInheritance;
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Common::String _name;
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Te3DObject2 *_parent;
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bool _visible;
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TeSignal0Param _childListChangedSignal;
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TeSignal0Param _onWorldVisibleChangedSlotSignal;
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TeSignal0Param _onPositionChangedSignal;
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TeSignal0Param _onSizeChangedSignal;
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TeSignal0Param _onParentWorldColorChangedSignal;
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TeSignal0Param _onParentWorldTransformationMatrixChangedSignal;
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TeICallback0ParamPtr _onWorldVisibleChangedParentCallback;
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TeICallback0ParamPtr _onWorldTransformationMatrixChangedParentCallback;
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TeICallback0ParamPtr _onWorldColorChangedParentCallback;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_3D_OBJECT2_H
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