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158
engines/tetraedge/game/question2.cpp
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158
engines/tetraedge/game/question2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/game/application.h"
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#include "tetraedge/game/question2.h"
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#include "tetraedge/game/game.h"
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#include "tetraedge/tetraedge.h"
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namespace Tetraedge {
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Question2::Question2() : _entered(false) {
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}
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Question2::~Question2() {
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// Should have been cleared in leave() but just in case..
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for (Answer *answer : _answers) {
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delete answer;
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}
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}
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void Question2::enter() {
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TeButtonLayout *backgroundButton = _gui.buttonLayoutChecked("background");
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backgroundButton->setVisible(true);
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g_engine->getGame()->showMarkers(true);
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_entered = true;
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}
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void Question2::leave() {
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_entered = false;
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TeLayout *background = _gui.layout("background");
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if (!background)
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return;
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background->setVisible(false);
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TeSpriteLayout *calepinLayout = _gui.spriteLayout("Calepin");
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if (!calepinLayout)
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error("Question2::leave: can't find Calepin.");
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for (Answer *answer : _answers) {
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TeLayout *alayout = answer->layout();
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if (alayout == nullptr)
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continue;
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calepinLayout->removeChild(alayout);
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answer->unload();
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// TODO: original uses TeObject::deleteLater here.. should we
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// do the same? why defer it?
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delete answer;
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}
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_answers.clear();
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}
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void Question2::load() {
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// TODO: set field_0xd0 = 0
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setName("dialog2");
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setSizeType(RELATIVE_TO_PARENT);
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const TeVector3f32 usersz = userSize();
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setSize(TeVector3f32(1.0, 1.0, usersz.z()));
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if (!g_engine->gameIsAmerzone())
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_gui.load("menus/answer.lua");
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else
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_gui.load("GUI/answer.lua");
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TeButtonLayout *backgroundButton = _gui.buttonLayout("background");
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if (backgroundButton) {
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addChild(backgroundButton);
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backgroundButton->setVisible(false);
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}
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size();
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}
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bool Question2::onAnswerValidated(Answer &answer) {
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_onAnswerSignal.call(answer._str);
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g_engine->getGame()->showMarkers(false);
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leave();
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return false;
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}
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void Question2::pushAnswer(const Common::String &name, const Common::String &locName, const Common::Path &path) {
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Answer *answer = new Answer();
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answer->load(name, locName, path);
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answer->_onButtonValidatedSignal.add(this, &Question2::onAnswerValidated);
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TeButtonLayout *blayout = dynamic_cast<TeButtonLayout *>(answer->layout());
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if (!blayout)
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error("No Answer button layout after loading %s!", path.toString(Common::Path::kNativeSeparator).c_str());
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blayout->setState(TeButtonLayout::BUTTON_STATE_UP);
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_answers.push_back(answer);
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float xpos;
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blayout->setSizeType(RELATIVE_TO_PARENT);
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blayout->setPositionType(RELATIVE_TO_PARENT);
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if (!path.baseName().contains("Cal_FIN.lua") && !path.baseName().contains("Cal_FIN.data")) {
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blayout->setSize(TeVector3f32(0.45f, 0.065f, 1.0f));
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xpos = 0.3f;
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} else {
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blayout->setSize(TeVector3f32(0.15f, 0.065f, 1.0f));
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xpos = 0.15f;
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}
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blayout->setPosition(TeVector3f32(xpos, _answers.size() * 0.08f + 0.06f, 1.0f));
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blayout->upLayout()->setSizeType(RELATIVE_TO_PARENT);
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blayout->upLayout()->setSize(TeVector3f32(1.0f, 1.0f, 1.0f));
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blayout->downLayout()->setSizeType(RELATIVE_TO_PARENT);
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blayout->downLayout()->setSize(TeVector3f32(1.0f, 1.0f, 1.0f));
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TeSpriteLayout *calepinLayout = _gui.spriteLayoutChecked("Calepin");
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calepinLayout->addChild(blayout);
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enter();
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}
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void Question2::unload() {
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leave();
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_gui.unload();
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}
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TeLayout *Question2::Answer::layout() {
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return _gui.layout("answer");
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}
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void Question2::Answer::load(const Common::String &name, const Common::String &locName, const Common::Path &path) {
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_str = name;
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_gui.load(path);
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TeButtonLayout *answerButton = _gui.buttonLayout("answer");
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if (answerButton) {
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answerButton->onMouseClickValidated().add(this, &Question2::Answer::onButtonValidated);
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answerButton->setIgnoreMouseEvents(false);
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}
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}
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void Question2::Answer::unload() {
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_gui.unload();
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}
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bool Question2::Answer::onButtonValidated() {
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_onButtonValidatedSignal.call(*this);
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return false;
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}
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} // end namespace Tetraedge
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