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engines/tetraedge/game/puzzle_disjoncteur.h
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58
engines/tetraedge/game/puzzle_disjoncteur.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
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#define TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
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#include "tetraedge/te/te_3d_object2.h"
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#include "tetraedge/te/te_sprite_layout.h"
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#include "tetraedge/te/te_xml_gui.h"
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namespace Tetraedge {
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class PuzzleDisjoncteur : public Te3DObject2 {
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public:
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PuzzleDisjoncteur();
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void wakeUp();
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void sleep();
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private:
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void addState(uint32 flags);
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void removeState(uint32 flags);
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void setDraggedSprite(TeSpriteLayout *sprite);
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void setDraggedSpriteBack();
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void setState(uint32 flags) { _state = flags; }
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bool onExitButton();
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bool onLevierAnimFinished();
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bool onMouseDown(const Common::Point &pt);
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bool onMouseMove(const Common::Point &pt);
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bool onMouseUp(const Common::Point &pt);
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bool onWinTimer();
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TeXmlGui _gui;
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uint32 _state;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
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