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engines/tetraedge/game/puzzle_computer_hydra.h
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engines/tetraedge/game/puzzle_computer_hydra.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_PUZZLE_COMPUTER_HYDRA_H
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#define TETRAEDGE_GAME_PUZZLE_COMPUTER_HYDRA_H
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#include "tetraedge/te/te_3d_object2.h"
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#include "tetraedge/te/te_lua_gui.h"
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#include "tetraedge/te/te_timer.h"
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namespace Tetraedge {
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class PuzzleComputerHydra : public Te3DObject2 {
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public:
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PuzzleComputerHydra();
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void enter();
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bool leave();
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void setTargetCoordinates(int x, int y, int z);
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private:
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void clearChecklistScreen();
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bool enterChecklistScreen();
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bool enterCoordinatesScreen();
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bool enterSelectMode();
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bool exitChecklistScreen();
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bool exitCoordinatesScreen();
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bool exitSelectMode();
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void hideScreens();
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bool hideUnavailableModeMsg();
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void initAll();
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bool processCheckListScreen();
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bool registerNewDigit(int digit);
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bool showConfirmDestination();
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bool showUnavailableModeMsg();
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bool onButton0Clicked();
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bool onButton1Clicked();
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bool onButton2Clicked();
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bool onButton3Clicked();
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bool onButton4Clicked();
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bool onButton5Clicked();
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bool onButton6Clicked();
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bool onButton7Clicked();
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bool onButton8Clicked();
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bool onButton9Clicked();
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bool onButtonBoatClicked();
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bool onButtonCancelClicked();
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bool onButtonGrappleClicked();
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bool onButtonHelicopterClicked();
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bool onButtonSubmarineClicked();
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bool onButtonSailboatClicked();
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bool onButtonPlaneClicked();
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bool onExitButton();
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bool onExitTimer();
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bool onPuzzleCompleted();
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bool onTransitionTimer();
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bool onModeCheckButton(const Common::String &global);
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TeLuaGUI _gui;
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TeTimer _exitTimer;
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TeTimer _transitionTimer;
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int _axisNo;
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int _enteredCoord[3];
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int _targetCoord[3];
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int _checklistStep;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_PUZZLE_COMPUTER_HYDRA_H
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