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134
engines/tetraedge/game/particle_xml_parser.cpp
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134
engines/tetraedge/game/particle_xml_parser.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/game/particle_xml_parser.h"
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namespace Tetraedge {
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bool ParticleXmlParser::parserCallback_particle(ParserNode *node) {
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_scene->particles().push_back(new TeParticle(_scene));
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return true;
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}
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bool ParticleXmlParser::parserCallback_name(ParserNode *node) {
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_scene->particles().back()->setName(node->values["value"]);
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return true;
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}
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bool ParticleXmlParser::parserCallback_texture(ParserNode *node) {
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_scene->particles().back()->loadTexture(node->values["value"]);
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return true;
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}
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bool ParticleXmlParser::parserCallback_position(ParserNode *node) {
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_scene->particles().back()->setPosition(parsePoint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_direction(ParserNode *node) {
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_scene->particles().back()->setDirection(parsePoint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_size(ParserNode *node) {
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_scene->particles().back()->setSize(parseDouble(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_volumesize(ParserNode *node) {
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_scene->particles().back()->setVolumeSize(parsePoint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_startcolor(ParserNode *node) {
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TeColor col;
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if (parseCol(node, col)) {
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_scene->particles().back()->setStartColor(col);
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return true;
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}
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return false;
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}
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bool ParticleXmlParser::parserCallback_endcolor(ParserNode *node) {
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TeColor col;
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if (parseCol(node, col)) {
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_scene->particles().back()->setEndColor(col);
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return true;
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}
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return false;
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}
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bool ParticleXmlParser::parserCallback_colortime(ParserNode *node) {
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_scene->particles().back()->setColorTime(parseUint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_time(ParserNode *node) {
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_scene->particles().back()->setTime(parseUint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_period(ParserNode *node) {
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_scene->particles().back()->setPeriod(parseUint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_particleperperiod(ParserNode *node) {
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_scene->particles().back()->setParticlePerPeriod(parseUint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_startloop(ParserNode *node) {
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_scene->particles().back()->setStartLoop(parseUint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_enabled(ParserNode *node) {
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_scene->particles().back()->setEnabled(parseUint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_gravity(ParserNode *node) {
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_scene->particles().back()->setGravity(parseDouble(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_randomdirection(ParserNode *node) {
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_scene->particles().back()->setRandomDir((bool)parseUint(node));
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return true;
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}
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bool ParticleXmlParser::parserCallback_orientation(ParserNode *node) {
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TeVector3f32 orient;
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if (node->values.contains("x")) {
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orient = parsePoint(node);
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} else if (node->values.contains("value")) {
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orient.y() = parseDouble(node);
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} else {
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return false;
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}
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_scene->particles().back()->setOrientation(orient);
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return true;
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}
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} // end namespace Tetraedge
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