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engines/tetraedge/game/objectif.h
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71
engines/tetraedge/game/objectif.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_OBJECTIF_H
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#define TETRAEDGE_GAME_OBJECTIF_H
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#include "tetraedge/te/te_vector2f32.h"
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#include "tetraedge/te/te_lua_gui.h"
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namespace Tetraedge {
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class Objectif {
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public:
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struct Task {
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Common::String _headTask;
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Common::String _subTask;
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bool _taskFlag;
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};
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Objectif();
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void createChildLayout(TeLayout *layout, Common::String const &taskId, bool isSubTask);
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void enter();
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bool hideBouton();
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bool isMouseIn(const TeVector2s32 &mousept);
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bool isVisibleObjectif();
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void deleteObjectif(Common::String const &head, Common::String const &sub);
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void leave();
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void load();
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bool onHelpButtonValidated();
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void pushObjectif(Common::String const &head, Common::String const &sub);
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void reattachLayout(TeLayout *layout);
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void removeChildren();
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// void save()
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void setVisibleButtonHelp(bool visible);
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void setVisibleObjectif(bool visible);
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void unload();
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void update();
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TeLuaGUI &gui1() { return _gui1; }
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private:
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TeLuaGUI _gui1;
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TeLuaGUI _gui2;
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Common::Array<Task> _tasks;
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bool _helpButtonVisible;
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static bool _layoutsDirty;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_OBJECTIF_H
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