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engines/tetraedge/game/object3d.h
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96
engines/tetraedge/game/object3d.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_OBJECT3D_H
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#define TETRAEDGE_GAME_OBJECT3D_H
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "tetraedge/te/te_curve_anim2.h"
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#include "tetraedge/te/te_object.h"
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#include "tetraedge/te/te_model.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class Object3D : public TeObject {
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public:
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struct ObjectSettings {
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Common::String _name;
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Common::String _modelFileName;
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TeVector3f32 _defaultScale;
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TeVector3f32 _originOffset;
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bool _invertNormals;
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void clear();
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};
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Object3D();
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bool loadModel(const Common::String &name);
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static bool loadSettings(const Common::Path &path);
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static void cleanup();
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TeIntrusivePtr<TeModel> model() { return _modelPtr; }
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void setObjectMoveDest(const TeVector3f32 &vec);
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void setObjectMoveTime(float f);
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bool onMoveAnimFinished();
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void setCurMovePos(const TeVector3f32 &pos);
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float _rotateTime;
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TeTimer _rotateTimer;
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TeQuaternion _rotateStart;
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TeVector3f32 _rotateAmount; // Rotate vector in degrees
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float _translateTime;
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TeTimer _translateTimer;
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TeVector3f32 _translateStart;
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TeVector3f32 _translateAmount;
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TeCurveAnim2<Object3D,TeVector3f32> _moveAnim;
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TeVector3f32 _curMovePos;
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Common::String _onCharName;
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Common::String _onCharBone;
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// TRS relative to the character this object is "on"
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TeVector3f32 _objTranslation;
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TeQuaternion _objRotation;
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TeVector3f32 _objScale;
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TeMatrix4x4 _lastMatrix;
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int _startFrame;
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int _endFrame;
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private:
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static Common::HashMap<Common::String, ObjectSettings> *_objectSettings;
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TeIntrusivePtr<TeModel> _modelPtr;
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Common::String _modelFileName;
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TeVector3f32 _defaultScale;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_OBJECT3D_H
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