Initial commit
This commit is contained in:
122
engines/tetraedge/game/object3d.cpp
Normal file
122
engines/tetraedge/game/object3d.cpp
Normal file
@@ -0,0 +1,122 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "tetraedge/tetraedge.h"
|
||||
#include "tetraedge/game/game.h"
|
||||
#include "tetraedge/game/object3d.h"
|
||||
#include "tetraedge/game/object_settings_xml_parser.h"
|
||||
|
||||
#include "tetraedge/te/te_lua_script.h"
|
||||
|
||||
namespace Tetraedge {
|
||||
|
||||
/*static*/
|
||||
Common::HashMap<Common::String, Object3D::ObjectSettings> *Object3D::_objectSettings = nullptr;
|
||||
|
||||
/*static*/
|
||||
void Object3D::cleanup() {
|
||||
if (_objectSettings)
|
||||
delete _objectSettings;
|
||||
_objectSettings = nullptr;
|
||||
}
|
||||
|
||||
|
||||
// start and end frames not initialized in original, but to guarantee we don't use
|
||||
// uninitialized values we set it here.
|
||||
Object3D::Object3D() : _translateTime(-1), _rotateTime(-1), _objScale(1.0f, 1.0f, 1.0f),
|
||||
_startFrame(-1), _endFrame(9999) {
|
||||
}
|
||||
|
||||
bool Object3D::loadModel(const Common::String &name) {
|
||||
_modelPtr = new TeModel();
|
||||
Common::HashMap<Common::String, ObjectSettings>::iterator settings = _objectSettings->find(name);
|
||||
if (settings != _objectSettings->end()) {
|
||||
_modelFileName = settings->_value._modelFileName;
|
||||
_defaultScale = settings->_value._defaultScale;
|
||||
_modelPtr->setTexturePath("objects/Textures");
|
||||
bool loaded = _modelPtr->load(Common::Path("objects").join(_modelFileName));
|
||||
if (loaded) {
|
||||
_modelPtr->setName(name);
|
||||
_modelPtr->setScale(_defaultScale);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Object3D::setObjectMoveDest(const TeVector3f32 &vec) {
|
||||
_moveAnim._startVal = TeVector3f32();
|
||||
_moveAnim._endVal = vec;
|
||||
}
|
||||
|
||||
void Object3D::setObjectMoveTime(float time) {
|
||||
_moveAnim._duration = time * 1000;
|
||||
_moveAnim._callbackObj = this;
|
||||
_moveAnim._callbackMethod = &Object3D::setCurMovePos;
|
||||
Common::Array<float> curve;
|
||||
curve.push_back(0.0f);
|
||||
curve.push_back(1.0f);
|
||||
_moveAnim.setCurve(curve);
|
||||
_moveAnim.onFinished().remove(this, &Object3D::onMoveAnimFinished);
|
||||
_moveAnim.onFinished().add(this, &Object3D::onMoveAnimFinished);
|
||||
_moveAnim.play();
|
||||
}
|
||||
|
||||
bool Object3D::onMoveAnimFinished() {
|
||||
g_engine->getGame()->luaScript().execute("OnObjectMoveFinished", _modelPtr->name());
|
||||
_moveAnim.onFinished().remove(this, &Object3D::onMoveAnimFinished);
|
||||
return false;
|
||||
}
|
||||
|
||||
void Object3D::setCurMovePos(const TeVector3f32 &vec) {
|
||||
_curMovePos = vec;
|
||||
}
|
||||
|
||||
/*static*/
|
||||
bool Object3D::loadSettings(const Common::Path &path) {
|
||||
if (_objectSettings)
|
||||
delete _objectSettings;
|
||||
_objectSettings = new Common::HashMap<Common::String, ObjectSettings>();
|
||||
|
||||
ObjectSettingsXmlParser parser(_objectSettings);
|
||||
parser.setAllowText();
|
||||
|
||||
if (!parser.loadFile(path))
|
||||
error("Object3D::loadSettings: Can't load %s", path.toString(Common::Path::kNativeSeparator).c_str());
|
||||
if (!parser.parse())
|
||||
error("Object3D::loadSettings: Can't parse %s", path.toString(Common::Path::kNativeSeparator).c_str());
|
||||
parser.finalize();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Object3D::ObjectSettings::clear() {
|
||||
_name.clear();
|
||||
_modelFileName.clear();
|
||||
_defaultScale = TeVector3f32();
|
||||
_originOffset = TeVector3f32();
|
||||
_invertNormals = false;
|
||||
}
|
||||
|
||||
|
||||
} // end namespace Tetraedge
|
||||
Reference in New Issue
Block a user