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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_MAIN_MENU_H
#define TETRAEDGE_GAME_MAIN_MENU_H
#include "common/str.h"
#include "tetraedge/game/confirm.h"
#include "tetraedge/te/te_signal.h"
namespace Tetraedge {
class MainMenu : public TeLuaGUI {
public:
MainMenu();
void enter() override;
void leave() override;
bool deleteFile(const Common::String &name);
bool onActivedTuto();
bool onBFGFreeGamesButtonValidated() { return false; }
bool onBFGRateIt2ButtonValidated();
bool onBFGRateItButtonValidated();
bool onBFGRateItQuitButtonValidated();
bool onBFGSplashButtonUpdated() { return false; }
bool onBFGSplashButtonValidated() { return false; }
bool onBFGTellAFriendButtonValidated() { return false; }
bool onBFGUnlockGameButtonValidated();
bool onContinueGameButtonValidated();
bool onDisabledTuto();
bool onEnterGameRotateAnimFinished();
bool onFacebookButtonValidated() { return false; }
bool onFacebookLogged() { return false; }
bool onGalleryButtonValidated();
bool onHowToButtonValidated();
bool onLoadGameButtonValidated();
bool onNewGameButtonValidated();
bool onNewGameConfirmed();
bool onOptionsButtonValidated();
bool onQuit();
bool onQuitButtonValidated();
bool onUnlockGameButtonValidated();
bool onWalkThroughButtonValidated() { return false; };
void refresh();
void setCenterButtonsVisibility(bool visible);
bool isEntered() const { return _entered; }
private:
void tryDisableButton(const Common::String &btnName);
Confirm _newGameConfirm;
Confirm _tutoConfirm;
Confirm _quitConfirm;
TeSignal0Param onFacebookLoggedSignal;
bool _entered;
bool _confirmingTuto;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_MAIN_MENU_H