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engines/tetraedge/game/main_menu.h
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85
engines/tetraedge/game/main_menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_MAIN_MENU_H
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#define TETRAEDGE_GAME_MAIN_MENU_H
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#include "common/str.h"
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#include "tetraedge/game/confirm.h"
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#include "tetraedge/te/te_signal.h"
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namespace Tetraedge {
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class MainMenu : public TeLuaGUI {
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public:
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MainMenu();
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void enter() override;
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void leave() override;
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bool deleteFile(const Common::String &name);
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bool onActivedTuto();
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bool onBFGFreeGamesButtonValidated() { return false; }
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bool onBFGRateIt2ButtonValidated();
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bool onBFGRateItButtonValidated();
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bool onBFGRateItQuitButtonValidated();
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bool onBFGSplashButtonUpdated() { return false; }
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bool onBFGSplashButtonValidated() { return false; }
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bool onBFGTellAFriendButtonValidated() { return false; }
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bool onBFGUnlockGameButtonValidated();
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bool onContinueGameButtonValidated();
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bool onDisabledTuto();
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bool onEnterGameRotateAnimFinished();
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bool onFacebookButtonValidated() { return false; }
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bool onFacebookLogged() { return false; }
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bool onGalleryButtonValidated();
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bool onHowToButtonValidated();
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bool onLoadGameButtonValidated();
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bool onNewGameButtonValidated();
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bool onNewGameConfirmed();
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bool onOptionsButtonValidated();
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bool onQuit();
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bool onQuitButtonValidated();
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bool onUnlockGameButtonValidated();
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bool onWalkThroughButtonValidated() { return false; };
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void refresh();
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void setCenterButtonsVisibility(bool visible);
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bool isEntered() const { return _entered; }
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private:
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void tryDisableButton(const Common::String &btnName);
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Confirm _newGameConfirm;
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Confirm _tutoConfirm;
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Confirm _quitConfirm;
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TeSignal0Param onFacebookLoggedSignal;
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bool _entered;
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bool _confirmingTuto;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_MAIN_MENU_H
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