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engines/tetraedge/game/inventory_objects_xml_parser.h
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57
engines/tetraedge/game/inventory_objects_xml_parser.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/hashmap.h"
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#include "common/str.h"
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#include "common/formats/xmlparser.h"
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#include "tetraedge/game/inventory.h"
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#ifndef TETRAEDGE_GAME_INVENTORY_OBJECTS_XML_PARSER_H
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#define TETRAEDGE_GAME_INVENTORY_OBJECTS_XML_PARSER_H
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namespace Tetraedge {
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class InventoryObjectsXmlParser : public Common::XMLParser {
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public:
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// Parser
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CUSTOM_XML_PARSER(InventoryObjectsXmlParser) {
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XML_KEY(document)
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XML_KEY(Object)
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XML_PROP(id, true)
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XML_PROP(name, true)
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XML_PROP(isDocument, false)
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XML_PROP(description, false)
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KEY_END()
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KEY_END()
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} PARSER_END()
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bool parserCallback_document(ParserNode *node) { return true; };
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bool parserCallback_Object(ParserNode *node);
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bool handleUnknownKey(ParserNode *node) override;
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public:
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Common::HashMap<Common::String, Inventory::InventoryObjectData> _objects;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_INVENTORY_OBJECTS_XML_PARSER_H
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