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engines/tetraedge/game/inventory_objects_xml_parser.cpp
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engines/tetraedge/game/inventory_objects_xml_parser.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/game/inventory_objects_xml_parser.h"
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namespace Tetraedge {
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bool InventoryObjectsXmlParser::parserCallback_Object(ParserNode *node) {
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Inventory::InventoryObjectData data;
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data._id = node->values["id"];
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data._name = node->values["name"];
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data._isDocument = node->values.contains("isDocument");
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_objects.setVal(data._id, data);
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return true;
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}
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bool InventoryObjectsXmlParser::handleUnknownKey(ParserNode *node) {
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if (node->name == "value") {
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warning("Garbage entry <value> in inventory file");
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return true;
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}
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parserError("Unknown key");
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return false;
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}
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} // end namespace Tetraedge
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