Initial commit
This commit is contained in:
142
engines/tetraedge/game/inventory_menu.cpp
Normal file
142
engines/tetraedge/game/inventory_menu.cpp
Normal file
@@ -0,0 +1,142 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "tetraedge/tetraedge.h"
|
||||
#include "tetraedge/game/application.h"
|
||||
#include "tetraedge/game/game.h"
|
||||
#include "tetraedge/game/inventory_menu.h"
|
||||
|
||||
namespace Tetraedge {
|
||||
|
||||
InventoryMenu::InventoryMenu() {
|
||||
}
|
||||
|
||||
void InventoryMenu::enter() {
|
||||
Application *app = g_engine->getApplication();
|
||||
if (g_engine->gameIsAmerzone())
|
||||
g_engine->getGame()->setRunning(false);
|
||||
app->mouseCursorLayout().load(app->defaultCursor());
|
||||
|
||||
_gui.buttonLayoutChecked("quitButton")->setEnable(true);
|
||||
_gui.layoutChecked("inventoryMenu")->setVisible(true);
|
||||
onInventoryButton();
|
||||
}
|
||||
|
||||
void InventoryMenu::leave() {
|
||||
Game *game = g_engine->getGame();
|
||||
game->inventory().leave();
|
||||
game->documentsBrowser().leave();
|
||||
TeLayout *invMenu = _gui.layout("inventoryMenu");
|
||||
if (invMenu)
|
||||
invMenu->setVisible(false);
|
||||
if (g_engine->gameIsAmerzone())
|
||||
game->setRunning(true);
|
||||
}
|
||||
|
||||
void InventoryMenu::load() {
|
||||
setName("_inventoryMenu");
|
||||
setSizeType(RELATIVE_TO_PARENT);
|
||||
TeVector3f32 usersz = userSize();
|
||||
setSize(TeVector3f32(1.0f, 1.0f, usersz.z()));
|
||||
|
||||
_gui.load("InventoryMenu/InventoryMenu.lua");
|
||||
|
||||
Game *game = g_engine->getGame();
|
||||
if (g_engine->gameIsAmerzone()) {
|
||||
_gui.layoutChecked("inventoryMenu")->setRatioMode(RATIO_MODE_NONE);
|
||||
game->inventory().load();
|
||||
game->documentsBrowser().load();
|
||||
addChild(&game->inventory());
|
||||
addChild(&game->documentsBrowser());
|
||||
}
|
||||
|
||||
addChild(_gui.layoutChecked("inventoryMenu"));
|
||||
|
||||
_gui.buttonLayoutChecked("quitButton")->onMouseClickValidated()
|
||||
.add(this, &InventoryMenu::onQuitButton);
|
||||
// Quit background is only in Syberia 1 and 2 (not amerzone)
|
||||
TeButtonLayout *quitBackground = _gui.buttonLayout("quitBackground");
|
||||
if (quitBackground)
|
||||
quitBackground->onMouseClickValidated().add(this, &InventoryMenu::onQuitButton);
|
||||
_gui.buttonLayoutChecked("mainMenuButton")->onMouseClickValidated()
|
||||
.add(this, &InventoryMenu::onMainMenuButton);
|
||||
_gui.buttonLayoutChecked("documentsButton")->onMouseClickValidated()
|
||||
.add(this, &InventoryMenu::onDocumentsButton);
|
||||
_gui.buttonLayoutChecked("inventoryButton")->onMouseClickValidated()
|
||||
.add(this, &InventoryMenu::onInventoryButton);
|
||||
|
||||
_gui.layoutChecked("inventoryMenu")->setVisible(false);
|
||||
|
||||
if (g_engine->gameIsAmerzone()) {
|
||||
game->documentsBrowser().loadZoomed();
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryMenu::unload() {
|
||||
leave();
|
||||
_gui.unload();
|
||||
}
|
||||
|
||||
bool InventoryMenu::isVisible() {
|
||||
TeLayout *menuLayout = _gui.layout("inventoryMenu");
|
||||
return menuLayout->visible();
|
||||
}
|
||||
|
||||
bool InventoryMenu::onDocumentsButton() {
|
||||
_gui.buttonLayoutChecked("mainMenuButton")->setEnable(true);
|
||||
_gui.buttonLayoutChecked("documentsButton")->setEnable(false);
|
||||
_gui.buttonLayoutChecked("inventoryButton")->setEnable(true);
|
||||
Game *game = g_engine->getGame();
|
||||
game->inventory().leave();
|
||||
game->documentsBrowser().enter();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InventoryMenu::onInventoryButton() {
|
||||
_gui.buttonLayoutChecked("mainMenuButton")->setEnable(true);
|
||||
_gui.buttonLayoutChecked("documentsButton")->setEnable(true);
|
||||
_gui.buttonLayoutChecked("inventoryButton")->setEnable(false);
|
||||
Game *game = g_engine->getGame();
|
||||
game->inventory().enter();
|
||||
game->documentsBrowser().leave();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InventoryMenu::onMainMenuButton() {
|
||||
Application *app = g_engine->getApplication();
|
||||
app->captureFade();
|
||||
Game *game = g_engine->getGame();
|
||||
game->_returnToMainMenu = true;
|
||||
app->fade();
|
||||
// Don't process any more events.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InventoryMenu::onQuitButton() {
|
||||
leave();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InventoryMenu::onSaveButton(){
|
||||
return false;
|
||||
}
|
||||
|
||||
} // end namespace Tetraedge
|
||||
Reference in New Issue
Block a user