Initial commit
This commit is contained in:
181
engines/tetraedge/game/game.h
Normal file
181
engines/tetraedge/game/game.h
Normal file
@@ -0,0 +1,181 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TETRAEDGE_GAME_GAME_H
|
||||
#define TETRAEDGE_GAME_GAME_H
|
||||
|
||||
#include "common/types.h"
|
||||
#include "common/serializer.h"
|
||||
#include "common/str.h"
|
||||
#include "common/random.h"
|
||||
|
||||
#include "tetraedge/game/documents_browser.h"
|
||||
#include "tetraedge/game/inventory.h"
|
||||
#include "tetraedge/game/inventory_menu.h"
|
||||
#include "tetraedge/game/in_game_scene.h"
|
||||
#include "tetraedge/game/notifier.h"
|
||||
#include "tetraedge/game/game_sound.h"
|
||||
#include "tetraedge/game/question2.h"
|
||||
#include "tetraedge/game/dialog2.h"
|
||||
#include "tetraedge/te/te_lua_gui.h"
|
||||
#include "tetraedge/te/te_music.h"
|
||||
#include "tetraedge/te/te_vector2s32.h"
|
||||
|
||||
namespace Tetraedge {
|
||||
|
||||
class TeLuaThread;
|
||||
|
||||
class Game {
|
||||
public:
|
||||
Game();
|
||||
virtual ~Game();
|
||||
|
||||
struct YieldedCallback {
|
||||
TeLuaThread *_luaThread;
|
||||
Common::String _luaParam;
|
||||
Common::String _luaParam2;
|
||||
Common::String _luaFnName;
|
||||
// Note: original game long, and int fields.. unused?
|
||||
};
|
||||
|
||||
void addNoScale2Child(TeLayout *layout);
|
||||
virtual void addToBag(const Common::String &objname) = 0;
|
||||
|
||||
virtual bool changeWarp(const Common::String &zone, const Common::String &scene, bool fadeFlag) = 0;
|
||||
|
||||
void closeDialogs();
|
||||
|
||||
virtual void draw() = 0;
|
||||
virtual void enter() = 0; // will load game if _loadName is set.
|
||||
// Note: game uses ILayouts here..
|
||||
static TeI3DObject2 *findLayoutByName(TeLayout *parent, const Common::String &name);
|
||||
static TeSpriteLayout *findSpriteLayoutByName(TeLayout *parent, const Common::String &name);
|
||||
|
||||
virtual void finishGame() = 0;
|
||||
virtual void initLoadedBackupData() = 0;
|
||||
bool isDocumentOpened();
|
||||
bool isMouse() { return false; }
|
||||
bool isMoviePlaying();
|
||||
bool launchDialog(const Common::String ¶m_1, uint param_2, const Common::String &charname,
|
||||
const Common::String &animfile, float animblend);
|
||||
virtual void leave(bool flag) = 0;
|
||||
|
||||
// Not in original. Load unlocked artwork from ScummVM config.
|
||||
virtual void loadUnlockedArtwork() {};
|
||||
|
||||
//void pauseMovie(); // Unused
|
||||
//void pauseSounds() {}; // Unused, does nothing?
|
||||
bool playMovie(const Common::Path &vidPath, const Common::Path &musicPath, float volume = 1.0f);
|
||||
void playSound(const Common::String &name, int param_2, float volume);
|
||||
void removeNoScale2Child(TeLayout *layout);
|
||||
void resumeMovie();
|
||||
void resumeSounds() {}; // does nothing?
|
||||
void saveBackup(const Common::String &saveName);
|
||||
bool setBackground(const Common::Path &name);
|
||||
void setCurrentObjectSprite(const Common::Path &spritePath);
|
||||
bool showMarkers(bool val);
|
||||
bool startAnimation(const Common::String &animName, int loopcount, bool reversed);
|
||||
// void startAnimationPart(const Common::String ¶m_1, int param_2, int param_3, int param_4, bool param_5) {}; // Unused.
|
||||
void stopSound(const Common::String &name);
|
||||
Common::Error syncGame(Common::Serializer &s); // Basically replaces saveBackup from original..
|
||||
virtual void update() = 0;
|
||||
|
||||
InventoryMenu &inventoryMenu() { return _inventoryMenu; }
|
||||
Inventory &inventory() { return _inventory; }
|
||||
DocumentsBrowser &documentsBrowser() { return _documentsBrowser; }
|
||||
bool entered() const { return _entered; }
|
||||
bool running() const { return _running; }
|
||||
void setRunning(bool val) { _running = val; }
|
||||
bool luaShowOwnerError() const { return _luaShowOwnerError; }
|
||||
|
||||
bool _returnToMainMenu;
|
||||
bool _firstInventory;
|
||||
|
||||
const Common::String ¤tZone() const { return _currentZone; }
|
||||
const Common::String ¤tScene() const { return _currentScene; }
|
||||
TeLuaScript &luaScript() { return _luaScript; }
|
||||
TeLuaContext &luaContext() { return _luaContext; }
|
||||
InGameScene &scene() { return _scene; }
|
||||
Dialog2 &dialog2() { return _dialog2; }
|
||||
Question2 &question2() { return _question2; }
|
||||
TeLuaGUI &forGui() { return _forGui; }
|
||||
TeLuaGUI &inGameGui() { return _inGameGui; }
|
||||
bool hasLoadName() const { return !_loadName.empty(); }
|
||||
void setLoadName(const Common::String &loadName) { _loadName = loadName; }
|
||||
|
||||
bool onAnswered(const Common::String &val);
|
||||
virtual bool onDialogFinished(const Common::String &val) = 0;
|
||||
virtual bool onFinishedLoadingBackup(const Common::String &val) { return false; }
|
||||
bool onInventoryButtonValidated();
|
||||
bool onLockVideoButtonValidated();
|
||||
bool onMouseMove(const Common::Point &pt);
|
||||
bool onSkipVideoButtonValidated();
|
||||
virtual bool onVideoFinished() = 0;
|
||||
|
||||
protected:
|
||||
bool _luaShowOwnerError;
|
||||
bool _running;
|
||||
bool _entered;
|
||||
|
||||
//TeLuaGUI _gui1; // Never used.
|
||||
TeLuaGUI _setAnimGui;
|
||||
TeLuaGUI _forGui;
|
||||
TeLuaGUI _inGameGui;
|
||||
|
||||
Inventory _inventory;
|
||||
InventoryMenu _inventoryMenu;
|
||||
|
||||
InGameScene _scene;
|
||||
|
||||
Common::String _loadName;
|
||||
|
||||
Common::String _currentScene;
|
||||
Common::String _currentZone;
|
||||
Common::String _prevSceneName;
|
||||
|
||||
Common::Array<GameSound *> _gameSounds;
|
||||
|
||||
static const int NUM_OBJECTS_TAKEN_IDS = 5;
|
||||
static const char *OBJECTS_TAKEN_IDS[NUM_OBJECTS_TAKEN_IDS];
|
||||
bool _objectsTakenBits[NUM_OBJECTS_TAKEN_IDS];
|
||||
int _objectsTakenVal;
|
||||
|
||||
TeTimer _playedTimer;
|
||||
TeTimer _walkTimer;
|
||||
TeLuaScript _luaScript;
|
||||
TeLuaContext _luaContext;
|
||||
TeLuaScript _gameEnterScript;
|
||||
TeMusic _videoMusic;
|
||||
Notifier _notifier;
|
||||
DocumentsBrowser _documentsBrowser;
|
||||
|
||||
Question2 _question2;
|
||||
Dialog2 _dialog2;
|
||||
|
||||
int _dialogsTold;
|
||||
|
||||
TeLayout *_noScaleLayout2;
|
||||
|
||||
};
|
||||
|
||||
} // end namespace Tetraedge
|
||||
|
||||
#endif // TETRAEDGE_GAME_GAME_H
|
||||
Reference in New Issue
Block a user