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engines/tetraedge/game/documents_browser.h
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121
engines/tetraedge/game/documents_browser.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
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#define TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
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#include "common/str.h"
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#include "tetraedge/game/document.h"
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#include "tetraedge/te/te_lua_gui.h"
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namespace Tetraedge {
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class DocumentsBrowser : public TeLayout {
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public:
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struct DocumentData {
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Common::String _id;
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Common::String _name;
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Common::String _description; // seems always empty..
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};
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DocumentsBrowser();
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bool addDocument(Document *document);
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void addDocument(const Common::String &str);
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void currentPage(int page);
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int documentCount(const Common::String &str) { // never used?
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return 1;
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}
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Common::String documentDescription(const Common::String &name) const;
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Common::String documentName(const Common::String &name) const;
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void enter();
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void hideDocument();
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void leave();
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void load();
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// void loadFromBackup(TiXmlNode *node);
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void loadZoomed();
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// void saveToBackup(TiXmlNode *node);
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void showDocument(const Common::String &str, int startPage);
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void unload();
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Common::Error syncState(Common::Serializer &s);
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TeLayout &zoomedLayout() { return _zoomedLayout; }
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TeLuaGUI &gui() { return _gui; }
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private:
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void loadXMLFile(const Common::Path &path);
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bool onDocumentSelected(Document &doc);
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bool onNextPage();
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bool onPreviousPage();
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bool onQuitDocumentDoubleClickTimer();
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bool onZoomedButton();
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Common::String zoomedPageName() const;
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// Sorry, this is how the original does it...
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bool onShowedDocumentButton0();
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bool onShowedDocumentButton1();
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bool onShowedDocumentButton2();
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bool onShowedDocumentButton3();
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bool onShowedDocumentButton4();
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bool onShowedDocumentButton5();
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bool onShowedDocumentButton6();
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bool onShowedDocumentButton7();
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bool onShowedDocumentButton8();
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bool onShowedDocumentButton9();
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/*
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These are defined but unused in any game..
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bool onShowedDocumentButton10();
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bool onShowedDocumentButton11();
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bool onShowedDocumentButton12();
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bool onShowedDocumentButton13();
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bool onShowedDocumentButton14();
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bool onShowedDocumentButton15();
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bool onShowedDocumentButton16();
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bool onShowedDocumentButton17();
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bool onShowedDocumentButton18();
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bool onShowedDocumentButton19();
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*/
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TeTimer _timer;
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TeLayout _zoomedLayout;
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uint64 _curPage;
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uint64 _startPage;
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int _zoomCount;
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Common::String _curDocName;
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TeLuaGUI _gui;
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TeLuaGUI _zoomedDocGui;
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Common::HashMap<Common::String, DocumentData> _documentData;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
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