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engines/tetraedge/game/document.cpp
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72
engines/tetraedge/game/document.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/game/document.h"
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#include "tetraedge/game/documents_browser.h"
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#include "tetraedge/te/te_core.h"
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#include "tetraedge/te/te_sprite_layout.h"
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namespace Tetraedge {
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Document::Document(DocumentsBrowser *browser) : _browser(browser) {
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}
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void Document::load(const Common::String &name) {
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setSizeType(RELATIVE_TO_PARENT);
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setSize(TeVector3f32(1, 1, 1));
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_gui.load("DocumentsBrowser/Document.lua");
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addChild(_gui.layoutChecked("object"));
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setName(name);
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const Common::Path sprPath = spritePath();
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_gui.spriteLayoutChecked("upLayout")->load(sprPath);
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_gui.buttonLayoutChecked("object")->onMouseClickValidated().add(this, &Document::onButtonDown);
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TeITextLayout *txtLayout = _gui.textLayout("text");
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if (!txtLayout)
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error("can't find text layout in document");
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const char *fontFile;
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if (g_engine->gameIsAmerzone())
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fontFile = "Arial_r_16.tef";
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else
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fontFile = "arial.ttf";
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Common::String header = Common::String::format(
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"<section style=\"center\" /><color r=\"255\" g=\"255\" b=\"255\"/><font file=\"Common/Fonts/%s\" />", fontFile);
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txtLayout->setText(header + _browser->documentName(name));
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}
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void Document::unload() {
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removeChild(_gui.layoutChecked("object"));
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_gui.unload();
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}
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bool Document::onButtonDown() {
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_onButtonDownSignal.call(*this);
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return false;
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}
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Common::Path Document::spritePath() const {
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return Common::Path("DocumentsBrowser/Documents").join(name()).append(".png");
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}
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} // end namespace Tetraedge
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