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engines/tetraedge/game/dialog2.h
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81
engines/tetraedge/game/dialog2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_DIALOG2_H
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#define TETRAEDGE_GAME_DIALOG2_H
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#include "common/serializer.h"
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#include "tetraedge/te/te_timer.h"
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#include "tetraedge/te/te_music.h"
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#include "tetraedge/te/te_lua_gui.h"
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namespace Tetraedge {
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class Dialog2 : public TeLayout {
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public:
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Dialog2();
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struct DialogData {
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Common::String _name;
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Common::String _stringVal;
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Common::Path _sound;
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Common::String _charname;
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Common::String _animfile;
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float _animBlend;
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};
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bool isDialogPlaying();
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void launchNextDialog();
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void load();
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void loadFromBackup(); // seems to do nothing useful? just iterates the children..
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bool onAnimationDownFinished();
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bool onAnimationUpFinished();
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bool onMinimumTimeTimer();
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bool onSkipButton();
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bool onSoundFinished();
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void pushDialog(const Common::String &name, const Common::String &textVal, const Common::String &sound, int param_4);
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void pushDialog(const Common::String &name, const Common::String &textVal, const Common::String &sound,
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const Common::String &charName, const Common::String &animFile, float animBlend);
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//void saveToBackup(TiXmlNode *node)
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void startDownAnimation();
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void unload();
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TeLuaGUI &gui() { return _gui; }
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TeSignal1Param<const Common::String &> &onAnimationDownFinishedSignal() { return _onAnimationDownFinishedSignal; }
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private:
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Common::Array<DialogData> _dialogs;
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TeTimer _minimumTimeTimer;
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TeLuaGUI _gui;
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TeMusic _music;
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DialogData _currentDialogData;
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TeSignal1Param<const Common::String &> _onAnimationDownFinishedSignal;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_DIALOG2_H
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