Initial commit
This commit is contained in:
136
engines/tetraedge/game/confirm.cpp
Normal file
136
engines/tetraedge/game/confirm.cpp
Normal file
@@ -0,0 +1,136 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "tetraedge/game/confirm.h"
|
||||
#include "tetraedge/game/application.h"
|
||||
#include "tetraedge/tetraedge.h"
|
||||
|
||||
#include "tetraedge/te/te_text_layout.h"
|
||||
|
||||
namespace Tetraedge {
|
||||
|
||||
Confirm::Confirm() {
|
||||
}
|
||||
|
||||
void Confirm::enter(const Common::Path &guiPath, const Common::String &y) {
|
||||
_gui.load(guiPath);
|
||||
TeLayout *backgroundLayout = _gui.layout("background");
|
||||
if (!backgroundLayout) {
|
||||
warning("confirm script not loaded, default to Yes.");
|
||||
onButtonYes();
|
||||
return;
|
||||
}
|
||||
backgroundLayout->setRatioMode(TeILayout::RATIO_MODE_NONE);
|
||||
|
||||
Application *app = g_engine->getApplication();
|
||||
TeButtonLayout *confirmButtonLayout = _gui.buttonLayout("confirm");
|
||||
app->frontOrientationLayout().addChild(confirmButtonLayout);
|
||||
|
||||
TeButtonLayout *yesButtonLayout = _gui.buttonLayout("yes");
|
||||
if (yesButtonLayout)
|
||||
yesButtonLayout->onMouseClickValidated().add(this, &Confirm::onButtonYes);
|
||||
|
||||
TeButtonLayout *noButtonLayout = _gui.buttonLayout("no");
|
||||
if (noButtonLayout)
|
||||
noButtonLayout->onMouseClickValidated().add(this, &Confirm::onButtonNo);
|
||||
|
||||
TeLayout *textLayout = _gui.layout("text");
|
||||
if (textLayout) {
|
||||
const Common::String textAttributs = _gui.value("textAttributs").toString();
|
||||
const Common::String textAttributsDown = _gui.value("textAttributsDown").toString();
|
||||
const Common::String *okButtonLoc = app->loc().value("okButton");
|
||||
const Common::String *cancelButtonLoc = app->loc().value("cancelButton");
|
||||
|
||||
TeTextLayout *textTextLayout = dynamic_cast<TeTextLayout *>(textLayout->child(0));
|
||||
if (!textTextLayout)
|
||||
error("Expected text layout child.");
|
||||
const Common::String *textLayoutName = app->loc().value(textTextLayout->name());
|
||||
const char *fallbackText = "Do you really want to quit?"; // FIXME: Needed for Syberia II
|
||||
textTextLayout->setText(textAttributs + (textLayoutName ? *textLayoutName : fallbackText));
|
||||
|
||||
if (!okButtonLoc || !cancelButtonLoc) {
|
||||
error("Missing translations for ok and cancel");
|
||||
}
|
||||
|
||||
TeITextLayout *yesUpLayout = _gui.textLayout("yesUpLayout");
|
||||
if (yesUpLayout)
|
||||
yesUpLayout->setText(textAttributs + *okButtonLoc);
|
||||
|
||||
TeITextLayout *yesDownLayout = _gui.textLayout("yesDownLayout");
|
||||
if (yesDownLayout)
|
||||
yesDownLayout->setText(textAttributsDown + *okButtonLoc);
|
||||
|
||||
TeITextLayout *yesRollOverLayout = _gui.textLayout("yesRollOverLayout");
|
||||
if (yesRollOverLayout)
|
||||
yesRollOverLayout->setText(textAttributs + *okButtonLoc);
|
||||
|
||||
TeITextLayout *noUpLayout = _gui.textLayout("noUpLayout");
|
||||
if (noUpLayout)
|
||||
noUpLayout->setText(textAttributs + *cancelButtonLoc);
|
||||
|
||||
TeITextLayout *noDownLayout = _gui.textLayout("noDownLayout");
|
||||
if (noDownLayout)
|
||||
noDownLayout->setText(textAttributsDown + *cancelButtonLoc);
|
||||
|
||||
TeITextLayout *noRollOverLayout = _gui.textLayout("noRollOverLayout");
|
||||
if (noRollOverLayout)
|
||||
noRollOverLayout->setText(textAttributs + *cancelButtonLoc);
|
||||
}
|
||||
|
||||
// Make sure the mouse cursor is back on top.
|
||||
app->frontOrientationLayout().removeChild(&app->mouseCursorLayout());
|
||||
app->frontOrientationLayout().addChild(&app->mouseCursorLayout());
|
||||
|
||||
if (ConfMan.getBool("skip_confirm")) {
|
||||
onButtonYes();
|
||||
}
|
||||
}
|
||||
|
||||
void Confirm::leave() {
|
||||
Application *app = g_engine->getApplication();
|
||||
TeButtonLayout *confirmButtonLayout = _gui.buttonLayout("confirm");
|
||||
if (confirmButtonLayout) {
|
||||
app->frontLayout().removeChild(confirmButtonLayout);
|
||||
}
|
||||
_gui.unload();
|
||||
}
|
||||
|
||||
bool Confirm::onButtonNo() {
|
||||
Application *app = g_engine->getApplication();
|
||||
app->captureFade();
|
||||
leave();
|
||||
_onButtonNoSignal.call();
|
||||
app->fade();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Confirm::onButtonYes() {
|
||||
Application *app = g_engine->getApplication();
|
||||
app->captureFade();
|
||||
leave();
|
||||
_onButtonYesSignal.call();
|
||||
app->fade();
|
||||
return true;
|
||||
}
|
||||
|
||||
} // end namespace Tetraedge
|
||||
Reference in New Issue
Block a user