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engines/tetraedge/game/characters_shadow.h
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58
engines/tetraedge/game/characters_shadow.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_H
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#define TETRAEDGE_GAME_CHARACTERS_SHADOW_H
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#include "tetraedge/game/in_game_scene.h"
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namespace Tetraedge {
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class InGameScene;
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class CharactersShadow {
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public:
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CharactersShadow();
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virtual ~CharactersShadow() {};
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void create(InGameScene *scene);
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void createTexture(InGameScene *scene);
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void destroy();
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virtual void draw(InGameScene *scene) = 0;
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//void drawTexture(); // empty?
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// Make an instance which is correct for the preferred renderer
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static CharactersShadow *makeInstance();
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protected:
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virtual void createInternal() = 0;
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virtual void createTextureInternal(InGameScene *scene) = 0;
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virtual void deleteTexture() = 0;
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uint _glTex;
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int _texSize;
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TeIntrusivePtr<TeCamera> _camera;
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static Te3DObject2 *_camTarget;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_H
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