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engines/tetraedge/game/character_settings_xml_parser.h
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145
engines/tetraedge/game/character_settings_xml_parser.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H
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#define TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H
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#include "common/formats/xmlparser.h"
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#include "tetraedge/game/character.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class CharacterSettingsXmlParser : public Common::XMLParser {
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public:
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void setCharacterSettings(Common::HashMap<Common::String, Character::CharacterSettings> *settings) {
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_characterSettings = settings;
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};
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// Parser
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CUSTOM_XML_PARSER(CharacterSettingsXmlParser) {
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XML_KEY(ModelsSettings)
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XML_KEY(Model)
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XML_PROP(name, true)
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XML_KEY(modelFileName)
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KEY_END()
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XML_KEY(defaultScale)
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KEY_END()
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XML_KEY(invertNormals)
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KEY_END()
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XML_KEY(walk)
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XML_KEY(animationFileName)
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KEY_END()
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XML_KEY(walkType)
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XML_PROP(name, true)
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XML_KEY(start)
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XML_PROP(file, true)
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XML_PROP(stepRight, false)
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XML_PROP(stepLeft, false)
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KEY_END()
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XML_KEY(loop)
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XML_PROP(file, true)
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XML_PROP(stepRight, false)
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XML_PROP(stepLeft, false)
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KEY_END()
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XML_KEY(endD)
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XML_PROP(file, true)
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XML_PROP(stepRight, false)
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XML_PROP(stepLeft, false)
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KEY_END()
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XML_KEY(endG)
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XML_PROP(file, true)
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XML_PROP(stepRight, false)
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XML_PROP(stepLeft, false)
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KEY_END()
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KEY_END()
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XML_KEY(speed)
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KEY_END()
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KEY_END()
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XML_KEY(cutSceneCurveDemi)
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XML_KEY(position)
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KEY_END()
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KEY_END()
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XML_KEY(face)
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XML_PROP(name, true)
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XML_KEY(eyes)
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KEY_END()
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XML_KEY(mouth)
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KEY_END()
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KEY_END()
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XML_KEY(body)
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XML_PROP(name, true)
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KEY_END()
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XML_KEY(rippleTexture)
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XML_PROP(path, true)
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KEY_END()
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KEY_END()
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KEY_END()
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} PARSER_END()
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// Parser callback methods
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bool parserCallback_ModelsSettings(ParserNode *node);
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bool parserCallback_Model(ParserNode *node);
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bool parserCallback_modelFileName(ParserNode *node);
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bool parserCallback_defaultScale(ParserNode *node);
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bool parserCallback_walk(ParserNode *node);
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bool parserCallback_animationFileName(ParserNode *node);
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bool parserCallback_walkType(ParserNode *node);
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bool parserCallback_start(ParserNode *node); // walk anim
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bool parserCallback_loop(ParserNode *node); // walk anim
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bool parserCallback_endD(ParserNode *node); // for walk anim
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bool parserCallback_endG(ParserNode *node); // for walk anim
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bool parserCallback_speed(ParserNode *node); // walk speed
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bool parserCallback_cutSceneCurveDemi(ParserNode *node);
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bool parserCallback_position(ParserNode *node); // position of cutSceneCurveDemi
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bool parserCallback_face(ParserNode *node);
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bool parserCallback_eyes(ParserNode *node);
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bool parserCallback_mouth(ParserNode *node);
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bool parserCallback_body(ParserNode *node);
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bool parserCallback_invertNormals(ParserNode *node);
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bool parserCallback_rippleTexture(ParserNode *node);
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bool textCallback(const Common::String &val) override;
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bool handleUnknownKey(ParserNode *node) override;
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private:
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Character::AnimSettings parseWalkAnimSettings(const ParserNode *node) const;
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enum TextTagType {
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TagModelFileName,
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TagDefaultScale,
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TagAnimationFileName,
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TagEyes,
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TagMouth,
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TagSpeed,
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TagPosition,
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TagBody
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};
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TextTagType _curTextTag;
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Character::CharacterSettings *_curCharacter;
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Character::WalkSettings *_curWalkSettings;
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Common::HashMap<Common::String, Character::CharacterSettings> *_characterSettings;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_CHARACTER_SETTINGS_XML_PARSER_H
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