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engines/tetraedge/game/character_settings_xml_parser.cpp
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190
engines/tetraedge/game/character_settings_xml_parser.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/game/character_settings_xml_parser.h"
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namespace Tetraedge {
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bool CharacterSettingsXmlParser::parserCallback_ModelsSettings(ParserNode *node) {
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_Model(ParserNode *node) {
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const Character::CharacterSettings emptySettings;
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const Common::String &name = node->values["name"];
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_characterSettings->setVal(name, emptySettings);
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_curCharacter = &_characterSettings->getVal(name);
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_curCharacter->_name = name;
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assert(_characterSettings != nullptr);
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_modelFileName(ParserNode *node) {
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_curTextTag = TagModelFileName;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_defaultScale(ParserNode *node) {
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_curTextTag = TagDefaultScale;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_walk(ParserNode *node) {
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_animationFileName(ParserNode *node) {
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_curTextTag = TagAnimationFileName;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_walkType(ParserNode *node) {
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Common::String walkName = node->values["name"];
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_curWalkSettings = &(_curCharacter->_walkSettings[walkName]);
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return true;
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}
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Character::AnimSettings CharacterSettingsXmlParser::parseWalkAnimSettings(const ParserNode *node) const {
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Character::AnimSettings settings;
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const Common::StringMap &map = node->values;
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settings._file = map["file"];
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if (map.contains("stepRight"))
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settings._stepRight = map["stepRight"].asUint64();
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if (map.contains("stepLeft"))
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settings._stepLeft = map["stepLeft"].asUint64();
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return settings;
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}
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bool CharacterSettingsXmlParser::parserCallback_start(ParserNode *node) {
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_curWalkSettings->_walkParts[0] = parseWalkAnimSettings(node);
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_loop(ParserNode *node) {
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_curWalkSettings->_walkParts[1] = parseWalkAnimSettings(node);
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_endD(ParserNode *node) {
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_curWalkSettings->_walkParts[2] = parseWalkAnimSettings(node);
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_endG(ParserNode *node) {
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_curWalkSettings->_walkParts[3] = parseWalkAnimSettings(node);
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_speed(ParserNode *node) {
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_curTextTag = TagSpeed;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_cutSceneCurveDemi(ParserNode *node) {
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// Handled in the "position" callback.
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_position(ParserNode *node) {
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_curTextTag = TagPosition;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_rippleTexture(ParserNode *node) {
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// Ignored
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_face(ParserNode *node) {
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// Handled in "face" and "eyes" callbacks.
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_eyes(ParserNode *node) {
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_curTextTag = TagEyes;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_mouth(ParserNode *node) {
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_curTextTag = TagMouth;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_body(ParserNode *node) {
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if (node->values["name"] != "default")
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error("CharacterSettingsXmlParser: Only default body supported.");
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_curTextTag = TagBody;
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return true;
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}
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bool CharacterSettingsXmlParser::parserCallback_invertNormals(ParserNode *node) {
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_curCharacter->_invertNormals = true;
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return true;
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}
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bool CharacterSettingsXmlParser::textCallback(const Common::String &val) {
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switch (_curTextTag) {
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case TagModelFileName:
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_curCharacter->_modelFileName = val;
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break;
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case TagDefaultScale:
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_curCharacter->_defaultScale.parse(val);
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break;
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case TagAnimationFileName:
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_curCharacter->_idleAnimFileName = val;
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break;
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case TagEyes:
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_curCharacter->_defaultEyes = val;
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break;
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case TagMouth:
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_curCharacter->_defaultMouth = val;
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break;
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case TagSpeed:
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_curCharacter->_walkSpeed = atof(val.c_str());
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break;
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case TagPosition:
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_curCharacter->_cutSceneCurveDemiPosition.parse(val);
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break;
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case TagBody:
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_curCharacter->_defaultBody = val;
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break;
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default:
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break;
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}
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return true;
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}
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bool CharacterSettingsXmlParser::handleUnknownKey(ParserNode *node) {
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if (node->values.contains("animFile")) {
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// The game actually does nothing with these, they seem to be
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// for debugging purposes only.
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//const Common::String &animFile = node->values["animFile"];
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//debug("TODO: CharacterSettingsXmlParser handle mapping %s -> %s",
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// node->name.c_str(), animFile.c_str());
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return true;
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}
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parserError("Unknown key");
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return false;
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}
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} // end namespace Tetraedge
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