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engines/tetraedge/game/cellphone.h
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81
engines/tetraedge/game/cellphone.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_CELLPHONE_H
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#define TETRAEDGE_GAME_CELLPHONE_H
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#include "common/array.h"
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#include "common/callback.h"
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#include "common/str.h"
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#include "common/formats/xmlparser.h"
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#include "tetraedge/te/te_layout.h"
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#include "tetraedge/te/te_text_layout.h"
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#include "tetraedge/te/te_lua_gui.h"
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namespace Tetraedge {
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class Cellphone : public TeLayout {
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public:
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Cellphone();
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virtual ~Cellphone() {}
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bool addNumber(const Common::String &num);
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void currentPage(int offset);
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void enter();
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void leave();
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void load();
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void loadFromBackup(const Common::XMLParser::ParserNode *node);
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bool onCallNumberValidated();
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bool onCloseButtonValidated();
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bool onNextNumber();
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bool onPreviousNumber();
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void saveToBackup(Common::XMLParser::ParserNode *xmlnode);
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void setVisible(bool visible);
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TeSignal1Param<Common::String> &onCallNumber() {
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return _onCallNumberSignal;
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}
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void unload();
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Common::Error syncState(Common::Serializer &s);
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TeLuaGUI &gui() { return _gui; }
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private:
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int _nextNumber;
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Common::Array<TeTextLayout*> _textLayoutArray;
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Common::Array<Common::String> _addedNumbers;
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TeSignal1Param<Common::String> _onCallNumberSignal;
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TeLuaGUI _gui;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_CELLPHONE_H
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