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engines/teenagent/dialog.h
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143
engines/teenagent/dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TEENAGENT_DIALOG_H
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#define TEENAGENT_DIALOG_H
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#include "common/endian.h"
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#include "common/str.h"
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namespace TeenAgent {
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// Text Color Symbols
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enum {
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textColorJohnNoty = 0xd0,
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textColorCampGuard = 0xd0,
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textColorShockedCaptain = 0xd0,
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textColorMark = 0xd1,
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textColorCredits = 0xd1,
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textColorBankGuard = 0xd7,
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textColorGrandpa = 0xd8,
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textColorMansionGuard = 0xd9,
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textColorMarkEnd = 0xe3,
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textColorProfessor = 0xe5,
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textColorOldLady = 0xe5,
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textColorAnne = 0xe5,
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textColorWellEcho = 0xe5,
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textColorSonny = 0xe5,
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textColorEskimo = 0xe5,
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textColorRGBBoss = 0xe7,
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textColorGoldDriver = 0xe7,
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textColorFortuneTeller = 0xeb,
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textColorCaptain = 0xec,
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textColorMike = 0xef,
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textColorCook = 0xef,
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textColorBarman = 0xef
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};
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enum CharacterID {
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kMark = 0,
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kGoldDriver = 1,
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kBankGuard = 2,
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kRGBBoss = 3,
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kFortuneTeller = 4,
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kCampGuard = 5,
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kCaptain = 6,
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kShockedCaptain = 7,
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kBarman = 8,
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kSonny = 9,
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kGrandpa = 10,
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kAnne = 11,
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kWellEcho = 12,
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kOldLady = 13,
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kMansionGuard = 14,
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kJohnNoty = 15,
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kProfessor = 16,
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kCook = 17,
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kEskimo = 18,
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kMike = 19,
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kMarkEnd = 20,
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kCreditsText = 21
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};
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struct CharacterDialogData {
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int voiceID;
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bool male;
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byte textColor;
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};
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static const CharacterDialogData characterDialogData[] = {
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{ 0, true, textColorMark },
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{ 1, true, textColorGoldDriver },
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{ 2, true, textColorBankGuard },
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{ 3, true, textColorRGBBoss },
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{ 0, false, textColorFortuneTeller },
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{ 4, true, textColorCampGuard },
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{ 5, true, textColorCaptain },
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{ 5, true, textColorShockedCaptain }, // Same voice as captain
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{ 6, true, textColorBarman },
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{ 7, true, textColorSonny, },
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{ 8, true, textColorGrandpa },
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{ 1, false, textColorAnne },
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{ 9, true, textColorWellEcho },
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{ 2, false, textColorOldLady },
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{ 10, true, textColorMansionGuard },
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{ 11, true, textColorJohnNoty },
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{ 12, true, textColorProfessor },
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{ 13, true, textColorCook },
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{ 14, true, textColorEskimo },
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{ 15, true, textColorMike },
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{ 0, true, textColorMarkEnd }, // Same voice as Mark
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{ 0, true, textColorCredits } // Same voice as Mark
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};
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class Scene;
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class TeenAgentEngine;
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class Dialog {
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public:
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Dialog(TeenAgentEngine *vm) : _vm(vm) { }
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uint16 pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, CharacterID character1ID, CharacterID character2ID, byte slot1, byte slot2);
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uint16 popMark(Scene *scene, uint16 addr) {
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return pop(scene, addr, 0, 0, kMark, kMark, 0, 0);
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}
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void show(uint16 dialogNum, Scene *scene, uint16 animation1, uint16 animation2, CharacterID character1ID, CharacterID character2ID, byte slot1, byte slot2);
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void showMono(uint16 dialogNum, Scene *scene, uint16 animation, CharacterID characterID, byte slot) {
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show(dialogNum, scene, animation, animation, characterID, characterID, slot, slot);
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}
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void showMark(uint16 dialogNum, Scene *scene) {
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show(dialogNum, scene, 0, 0, kMark, kMark, 0, 0);
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}
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private:
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TeenAgentEngine *_vm;
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void show(Scene *scene, uint32 addr, uint16 animation1, uint16 animation2, CharacterID character1ID, CharacterID character2ID, byte slot1, byte slot2);
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};
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} // End of namespace TeenAgent
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#endif
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