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engines/sword25/script/script.h
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92
engines/sword25/script/script.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_SCRIPT_H
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#define SWORD25_SCRIPT_H
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#include "common/array.h"
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#include "common/str.h"
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/service.h"
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#include "sword25/kernel/persistable.h"
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namespace Sword25 {
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class Kernel;
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class OutputPersistenceBlock;
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class BS_InputPersistenceBlock;
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class ScriptEngine : public Service, public Persistable {
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public:
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ScriptEngine(Kernel *KernelPtr) : Service(KernelPtr) {}
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~ScriptEngine() override {}
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// -----------------------------------------------------------------------------
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// This method must be implemented by the script engine
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// -----------------------------------------------------------------------------
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/**
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* Initializes the scrip tengine. Returns true if successful, false otherwise.
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*/
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virtual bool init() = 0;
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/**
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* Loads a script file and executes it.
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* @param FileName The script filename
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*/
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virtual bool executeFile(const Common::String &fileName) = 0;
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/**
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* Executes a specified script fragment
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* @param Code String of script code
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*/
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virtual bool executeString(const Common::String &code) = 0;
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/**
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* Returns a pointer to the main object of the script engine
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* Note: Using this method breaks the encapsulation of the language from the rest of the engine.
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*/
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virtual void *getScriptObject() = 0;
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/**
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* Makes the command line parameters for the script environment available
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* Note: How the command line parameters will be used by scripts is dependant on the
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* particular implementation.
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* @param CommandLineParameters List containing the command line parameters
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*/
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virtual void setCommandLine(const Common::Array<Common::String> &commandLineParameters) = 0;
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bool persist(OutputPersistenceBlock &writer) override = 0;
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bool unpersist(InputPersistenceBlock &reader) override = 0;
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};
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} // End of namespace Sword25
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#endif
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