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engines/sword25/script/luabindhelper.h
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117
engines/sword25/script/luabindhelper.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_LUABINDHELPER_H
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#define SWORD25_LUABINDHELPER_H
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#include "sword25/kernel/common.h"
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#include "common/lua/lua.h"
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#include "common/lua/lauxlib.h"
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namespace Sword25 {
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#define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0))
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#define lua_tobooleancpp(L, i) (lua_toboolean(L, i) != 0)
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struct lua_constant_reg {
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const char *Name;
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lua_Number Value;
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};
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class LuaBindhelper {
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public:
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/**
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* Registers a set of functions into a Lua library.
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* @param L A pointer to the Lua VM
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* @param LibName The name of the library.
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* If this is an empty string, the functions will be added to the global namespace.
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* @param Functions An array of function pointers along with their names.
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* The array must be terminated with the enry (0, 0)
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* @return Returns true if successful, otherwise false.
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*/
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static bool addFunctionsToLib(lua_State *L, const Common::String &libName, const luaL_reg *functions);
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/**
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* Adds a set of constants to the Lua library
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* @param L A pointer to the Lua VM
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* @param LibName The name of the library.
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* If this is an empty string, the functions will be added to the global namespace.
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* @param Constants An array of the constant values along with their names.
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* The array must be terminated with the enry (0, 0)
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* @return Returns true if successful, otherwise false.
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*/
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static bool addConstantsToLib(lua_State *L, const Common::String &libName, const lua_constant_reg *constants);
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/**
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* Adds a set of methods to a Lua class
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* @param L A pointer to the Lua VM
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* @param ClassName The name of the class
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* When the class name specified does not exist, it is created.
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* @param Methods An array of function pointers along with their method names.
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* The array must be terminated with the enry (0, 0)
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* @return Returns true if successful, otherwise false.
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*/
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static bool addMethodsToClass(lua_State *L, const Common::String &className, const luaL_reg *methods);
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/**
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* Sets the garbage collector callback method when items of a particular class are deleted
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* @param L A pointer to the Lua VM
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* @param ClassName The name of the class
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* When the class name specified does not exist, it is created.
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* @param GCHandler A function pointer
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* @return Returns true if successful, otherwise false.
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*/
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static bool setClassGCHandler(lua_State *L, const Common::String &className, lua_CFunction GCHandler);
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/**
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* Returns a string containing a stack dump of the Lua stack
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* @param L A pointer to the Lua VM
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*/
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static Common::String stackDump(lua_State *L);
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/**
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* Returns a string that describes the contents of a table
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* @param L A pointer to the Lua VM
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* @remark The table must be on the Lua stack to be read out.
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*/
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static Common::String tableDump(lua_State *L);
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static bool getMetatable(lua_State *L, const Common::String &tableName);
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static void *my_checkudata(lua_State *L, int ud, const char *tname);
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private:
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static bool createTable(lua_State *L, const Common::String &tableName);
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};
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} // End of namespace Sword25
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#endif
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