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engines/sword25/script/lua_extensions.cpp
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70
engines/sword25/script/lua_extensions.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/script/luascript.h"
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#include "sword25/script/luabindhelper.h"
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namespace Sword25 {
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static int warning(lua_State *L) {
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#ifdef DEBUG
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int __startStackDepth = lua_gettop(L);
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#endif
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luaL_checkstring(L, 1);
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luaL_where(L, 1);
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lua_pushstring(L, "WARNING - ");
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lua_pushvalue(L, 1);
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lua_concat(L, 3);
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lua_pop(L, 1);
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#ifdef DEBUG
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assert(__startStackDepth == lua_gettop(L));
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#endif
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return 0;
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}
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static const luaL_reg GLOBAL_FUNCTIONS[] = {
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{"warning", warning},
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{0, 0}
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};
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bool LuaScriptEngine::registerStandardLibExtensions() {
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lua_State *L = _state;
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assert(_state);
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if (!LuaBindhelper::addFunctionsToLib(L, "", GLOBAL_FUNCTIONS))
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return false;
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return true;
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}
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} // End of namespace Sword25
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