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engines/sword25/metaengine.cpp
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143
engines/sword25/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "sword25/sword25.h"
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#include "sword25/kernel/persistenceservice.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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namespace Sword25 {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ENGLISH_SPEECH,
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{
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_s("Use English speech"),
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_s("Use English speech instead of German for every language other than German"),
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"english_speech",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; }
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} // End of namespace Sword25
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class Sword25MetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "sword25";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Sword25::optionsList;
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); }
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SaveStateList listSaves(const char *target) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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Common::Error Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Sword25::Sword25Engine(syst, desc);
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return Common::kNoError;
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}
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bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSimpleSavesNames);
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}
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SaveStateList Sword25MetaEngine::listSaves(const char *target) const {
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Common::String pattern = target;
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pattern = pattern + ".###";
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SaveStateList saveList;
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Sword25::PersistenceService ps;
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Sword25::setGameTarget(target);
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ps.reloadSlots();
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for (uint i = 0; i < ps.getSlotCount(); ++i) {
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if (ps.isSlotOccupied(i)) {
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Common::String desc = ps.getSavegameDescription(i);
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saveList.push_back(SaveStateDescriptor(this, i, desc));
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}
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}
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return saveList;
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}
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Common::KeymapArray Sword25MetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Sword25;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "sword25-default", _("Default keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Move / Interact / Skip dialog"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action("SKIPDLG", _("Examine / Skip dialog"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionPause, _("Pause"));
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act->setKeyEvent(KeyState(KEYCODE_p, 'p'));
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act->addDefaultInputMapping("p");
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act->addDefaultInputMapping("JOY_X");
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engineKeyMap->addAction(act);
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act = new Action("REVEALHOTSPOTS", _("Reveal all interactive hotspots (hold the key)"));
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act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE));
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_Y");
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engineKeyMap->addAction(act);
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return Keymap::arrayOf(engineKeyMap);
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}
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#if PLUGIN_ENABLED_DYNAMIC(SWORD25)
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REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine);
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#endif
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